diff --git a/docs/Assignments/week_2_computer_aided_design_(cad)/drone_designing.md b/docs/Assignments/week_2_computer_aided_design_(cad)/drone_designing.md index cd70c39..27c176d 100644 --- a/docs/Assignments/week_2_computer_aided_design_(cad)/drone_designing.md +++ b/docs/Assignments/week_2_computer_aided_design_(cad)/drone_designing.md @@ -185,6 +185,13 @@ After that you can select everything and press `Control + L` and then link anima + +##### Issue with rotor animation +When I try to angle the drone for an animation the rotors go spinning in a weird direction and I don't know why. + + + + ##### Quirks of the animation timeline The keyframes only show up when you've selected the part/parts that have keyframes. Otherwise your timeline would be empty. Don't get confused by it. diff --git a/docs/assets/assets_week_2/blender/droneRenderWhackyRotors.mp4 b/docs/assets/assets_week_2/blender/droneRenderWhackyRotors.mp4 new file mode 100644 index 0000000..e714fac Binary files /dev/null and b/docs/assets/assets_week_2/blender/droneRenderWhackyRotors.mp4 differ diff --git a/docs/final_project/final_project.md b/docs/final_project/final_project.md index 7634e0c..a3d1a5a 100644 --- a/docs/final_project/final_project.md +++ b/docs/final_project/final_project.md @@ -54,7 +54,7 @@ I've spend one day getting the constraints perfect for the sketch so it scales w ![alt text](../assets/assets_week_2/fusion360/image-18.jpg) ### Rendering -I've also made a render of the drone to visualize it for other people. Making this was kind of a pain because blender is a gigantic program. You can see my [docs](../Assignments/week_2_computer_aided_design_(cad)/drone_designing.md) to see where I struggled. This is my final result of the render. +I've also made a render of the drone to visualize it for other people. Making this was kind of a pain because blender is a gigantic program. You can see my [docs](../Assignments/week_2_computer_aided_design_(cad)/drone_designing.md) to see where I struggled. This is my final result of the render. I've wished it looked nicer but I didn't have enough time to dive deeper into blender.