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repo cleanup + MCU lectures 13-02-2025
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@@ -18,7 +18,7 @@ When designing the drone I wanted to do everything parametric. So im going to tr
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I've had a little bit of experience in fusion. Mostly with making basic cases. But now I wanna learn how to design everything perfectly parametric so if I need to change a length everything will scale with it without me needing to fix some things
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### Previous experience with Fusion360
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I've had some expierence using fusion with my university for making cases in projects. but it was never explicitly thought to me.
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I've had some experience using fusion with my university for making cases in projects. but it was never explicitly thought to me.
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### Designing parametrically
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@@ -151,7 +151,7 @@ After that I created a sketch on the front surface with a offset so I could extr
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After that I sketched the motor arms and sketched holes on top to cut the holes.
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### Parameters
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The parameter menu is very nice in Onshape It is on the side of the screen and it doesn't close automaticly when modeling. Which is very nice.
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The parameter menu is very nice in Onshape It is on the side of the screen and it doesn't close automatically when modeling. Which is very nice.
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@@ -184,7 +184,7 @@ Then the Z Euler rotation should appear.
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After clicking that I went into the modifiers menu and added a Generator and enabled additive. This makes sure that the Z angle only keeps going up. So it keeps spinning indefinitely.
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After that you can select everything and press `Control + L` and then link animation data so all the propelors do the same. Then it should look like this. And if you press space they should start spinning.
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After that you can select everything and press `Control + L` and then link animation data so all the propellors do the same. Then it should look like this. And if you press space they should start spinning.
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