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1168
example/Graphics.h
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1168
example/Graphics.h
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79
example/main.cpp
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79
example/main.cpp
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#include <Arduino.h>
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#include <Wire.h>
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#include <U8g2lib.h>
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#include "MenuSystem.h"
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#include "Graphics.h"
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U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, U8X8_PIN_NONE);
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MenuSystem menu(&u8g2);
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bool buttonDown = false;
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bool buttonRight = false;
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bool buttonUp = false;
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// Actions for menu items
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void action3DCube() {
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Serial.println("3D Cube selected!");
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}
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void actionBattery() {
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Serial.println("Battery selected!");
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}
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void actionDashboard() {
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Serial.println("Dashboard selected!");
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}
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void actionFireworks() {
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Serial.println("Fireworks selected!");
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}
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void setup() {
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// Initialize serial communication
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Serial.begin(9600);
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Wire.begin(); // Initialize I2C bus
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Wire.setClock(400000); // Set to 400kHz (standard speed for most displays)
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// Clear and initialize the display
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u8g2.begin();
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u8g2.clearBuffer();
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u8g2.sendBuffer();
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// Initialize the menu
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menu.begin();
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// Add menu items
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menu.addMenuItem("3D Cube", bitmap_icons[0]);
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menu.addMenuItem("Battery", bitmap_icons[1]);
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menu.addMenuItem("Dashboard", bitmap_icons[2]);
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menu.addMenuItem("Fireworks", bitmap_icons[3]);
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menu.addMenuItem("WEEEEE", bitmap_icons[4]);
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// Add action callbacks for menu items
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menu.setItemCallback(0, action3DCube);
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menu.setItemCallback(1, actionBattery);
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menu.setItemCallback(2, actionDashboard);
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menu.setItemCallback(3, actionFireworks);
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// Clear the display once more
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u8g2.clearBuffer();
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u8g2.sendBuffer();
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}
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void loop() {
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//Set according to your button setup or use the booleans in another configuration
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buttonUp = digitalRead(D0);
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buttonUp = digitalRead(D1);
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buttonUp = digitalRead(D2);
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// Update menu button states
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menu.setButtons(buttonDown, buttonRight, buttonUp);
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// Update and draw the menu
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menu.update();
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}
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