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Author | SHA1 | Date | |
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cb4a809c60 | |||
140f58993b |
BIN
EasyMenu.zip
Normal file
BIN
EasyMenu.zip
Normal file
Binary file not shown.
68
example/Graphics.h
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68
example/Graphics.h
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@@ -0,0 +1,68 @@
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// all the arrays below are generated from images using image2cpp website
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// PROGMEM is used to store the images in flash memory instead of SRAM
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const unsigned char upir_logo [] PROGMEM = { // this is another way how to define images, using binary notation
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B00010101, B11010111,
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B00010101, B01000101,
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B00010101, B10010110,
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B00011001, B00010101
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};
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// 'icon_3dcube', 16x16px
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const unsigned char bitmap_icon_3dcube [] PROGMEM = {
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0x00, 0x00, 0x01, 0x80, 0x07, 0x60, 0x19, 0x18, 0x61, 0x06, 0x51, 0x0a, 0x45, 0xa2, 0x41, 0x02,
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0x45, 0x22, 0x41, 0x02, 0x45, 0xa2, 0x51, 0x0a, 0x61, 0x06, 0x19, 0x18, 0x07, 0x60, 0x01, 0x80
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};
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// 'icon_battery', 16x16px
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const unsigned char bitmap_icon_battery [] PROGMEM = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0xf8, 0x40, 0x04, 0x5b, 0x66, 0x5b, 0x66,
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0x5b, 0x66, 0x40, 0x04, 0x3f, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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// 'icon_dashboard', 16x16px
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const unsigned char bitmap_icon_dashboard [] PROGMEM = {
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0x07, 0xe0, 0x18, 0x18, 0x21, 0x24, 0x50, 0x02, 0x48, 0x0a, 0x84, 0x01, 0x83, 0x81, 0xa2, 0x45,
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0x82, 0x41, 0x81, 0x81, 0xa0, 0x05, 0x40, 0x02, 0x4b, 0xd2, 0x23, 0xc4, 0x18, 0x18, 0x07, 0xe0
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};
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// 'icon_fireworks', 16x16px
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const unsigned char bitmap_icon_fireworks [] PROGMEM = {
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0x00, 0x00, 0x00, 0x08, 0x00, 0x94, 0x10, 0x08, 0x10, 0x00, 0x6c, 0x00, 0x10, 0x10, 0x10, 0x10,
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0x00, 0x00, 0x00, 0xc6, 0x00, 0x00, 0x00, 0x10, 0x04, 0x10, 0x0a, 0x00, 0x04, 0x00, 0x00, 0x00
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};
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// 'icon_gps_speed', 16x16px
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const unsigned char bitmap_icon_gps_speed [] PROGMEM = {
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0x00, 0x00, 0x03, 0xf0, 0x00, 0x08, 0x01, 0xe4, 0x00, 0x12, 0x00, 0xca, 0x06, 0x2a, 0x07, 0x2a,
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0x07, 0x8a, 0x07, 0xc2, 0x07, 0xc0, 0x0a, 0x00, 0x1f, 0x00, 0x20, 0x80, 0x7f, 0xc0, 0x00, 0x00
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};
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// 'icon_knob_over_oled', 16x16px
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const unsigned char bitmap_icon_knob_over_oled [] PROGMEM = {
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0x00, 0x00, 0x1f, 0xf0, 0x13, 0x50, 0x1b, 0xb0, 0x11, 0x50, 0x1f, 0xf0, 0x03, 0x80, 0x01, 0x00,
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0x00, 0x00, 0x09, 0x20, 0x49, 0x24, 0x20, 0x08, 0x00, 0x01, 0x80, 0x02, 0x00, 0x00, 0x00, 0x00
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};
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// 'icon_parksensor', 16x16px
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const unsigned char bitmap_icon_parksensor [] PROGMEM = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x22, 0x00, 0x25, 0x00, 0xf9, 0x00, 0x00, 0x81,
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0x0c, 0x85, 0x12, 0x95, 0xd2, 0x95, 0x0c, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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// 'icon_turbo', 16x16px
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const unsigned char bitmap_icon_turbo [] PROGMEM = {
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0x00, 0x0e, 0x07, 0xf1, 0x18, 0x01, 0x20, 0x01, 0x40, 0x01, 0x43, 0xf1, 0x84, 0x4e, 0x8a, 0xa0,
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0x89, 0x22, 0x8a, 0xa2, 0x84, 0x42, 0x43, 0x84, 0x40, 0x04, 0x20, 0x08, 0x18, 0x30, 0x07, 0xc0
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};
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// Array of all bitmaps for convenience. (Total bytes used to store images in PROGMEM = 384)
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const unsigned char* bitmap_icons[8] = {
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bitmap_icon_3dcube,
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bitmap_icon_battery,
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bitmap_icon_dashboard,
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bitmap_icon_fireworks,
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bitmap_icon_gps_speed,
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bitmap_icon_knob_over_oled,
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bitmap_icon_parksensor,
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bitmap_icon_turbo
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};
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// ------------------ end generated bitmaps from image2cpp ---------------------------------
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85
example/main.cpp
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85
example/main.cpp
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//Graphics and idea from https://www.youtube.com/watch?v=HVHVkKt-ldc https://github.com/upiir/arduino_oled_menu
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//
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// This libary is made with vibes and Claude 3.7 sonnet
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// Cleaned up by Smikkelbakje
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#include <Arduino.h>
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#include <Wire.h>
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#include <U8g2lib.h>
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#include "MenuSystem.h"
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#include "Graphics.h"
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U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, U8X8_PIN_NONE);
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MenuSystem menu(&u8g2);
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bool buttonDown = false;
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bool buttonRight = false;
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bool buttonUp = false;
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// Actions for menu items
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void action3DCube() {
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Serial.println("3D Cube selected!");
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}
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void actionBattery() {
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Serial.println("Battery selected!");
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}
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void actionDashboard() {
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Serial.println("Dashboard selected!");
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}
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void actionFireworks() {
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Serial.println("Fireworks selected!");
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}
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void setup() {
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// Initialize serial communication
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Serial.begin(9600);
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Wire.begin(); // Initialize I2C bus
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Wire.setClock(400000); // Set to 400kHz (standard speed for most displays)
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// Clear and initialize the display
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u8g2.begin();
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u8g2.clearBuffer();
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u8g2.sendBuffer();
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// Initialize the menu
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menu.begin();
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// Add menu items
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menu.addMenuItem("3D Cube", bitmap_icons[0]);
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menu.addMenuItem("Battery", bitmap_icons[1]);
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menu.addMenuItem("Dashboard", bitmap_icons[2]);
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menu.addMenuItem("Fireworks", bitmap_icons[3]);
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menu.addMenuItem("WEEEEE", bitmap_icons[4]);
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// Add action callbacks for menu items
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menu.setItemCallback(0, action3DCube);
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menu.setItemCallback(1, actionBattery);
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menu.setItemCallback(2, actionDashboard);
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menu.setItemCallback(3, actionFireworks);
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// Clear the display once more
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u8g2.clearBuffer();
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u8g2.sendBuffer();
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}
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void loop() {
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//Set according to your button setup or use the booleans in another configuration
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buttonUp = digitalRead(D0);
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buttonUp = digitalRead(D1);
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buttonUp = digitalRead(D2);
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// Update menu button states
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menu.setButtons(buttonDown, buttonRight, buttonUp);
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// Update and draw the menu
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menu.update();
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}
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33
src/MenuGraphics.h
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33
src/MenuGraphics.h
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@@ -0,0 +1,33 @@
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// 'scrollbar_background', 8x64px
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const unsigned char bitmap_scrollbar_background [] PROGMEM = {
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0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02,
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0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02,
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0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02,
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0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00
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};
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// 'item_sel_outline', 128x21px
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const unsigned char bitmap_item_sel_outline [] PROGMEM = {
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0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0,
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0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
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0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0,
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0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0
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};
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152
src/MenuSystem.cpp
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152
src/MenuSystem.cpp
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@@ -0,0 +1,152 @@
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#include "MenuSystem.h"
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#include "MenuGraphics.h"
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MenuSystem::MenuSystem(U8G2_SSD1306_128X64_NONAME_F_HW_I2C* display) {
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_display = display;
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_itemCount = 0;
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_selectedItem = 0;
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_screen = 0;
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_btnUp = false;
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_btnSelect = false;
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_btnDown = false;
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_prevBtnUp = false;
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_prevBtnSelect = false;
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_prevBtnDown = false;
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// Initialize arrays
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for (int i = 0; i < MAX_ITEMS; i++) {
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_itemNames[i][0] = '\0';
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_itemIcons[i] = nullptr;
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_itemScreens[i] = nullptr;
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_itemCallbacks[i] = nullptr;
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}
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}
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void MenuSystem::begin() {
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// Ensure display is properly initialized
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_display->begin();
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_display->clearBuffer();
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_display->sendBuffer();
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delay(100); // Short delay to ensure display is ready
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}
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void MenuSystem::addMenuItem(const char* name, const uint8_t* icon) {
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if (_itemCount < MAX_ITEMS) {
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strncpy(_itemNames[_itemCount], name, MAX_NAME_LEN-1);
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_itemNames[_itemCount][MAX_NAME_LEN-1] = '\0'; // Ensure null termination
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_itemIcons[_itemCount] = icon;
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_itemCount++;
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}
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}
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void MenuSystem::setItemCallback(int index, void (*callback)()) {
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if (index >= 0 && index < _itemCount) {
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_itemCallbacks[index] = callback;
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}
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}
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void MenuSystem::setButtons(bool up, bool select, bool down) {
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// Save previous button states
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_prevBtnUp = _btnUp;
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_prevBtnSelect = _btnSelect;
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_prevBtnDown = _btnDown;
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// Set new button states
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_btnUp = up;
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_btnSelect = select;
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_btnDown = down;
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}
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void MenuSystem::update() {
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// Process button inputs before drawing
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handleButtons();
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// Simple drawing approach (not using page buffer mode)
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_display->clearBuffer();
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if (_screen == 0) {
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// Draw the main menu screen
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drawMenu();
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} else if (_screen == 1 && _itemScreens[_selectedItem] != nullptr) {
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// Draw the full-screen bitmap for the selected item
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_display->drawXBM(0, 0, 128, 64, _itemScreens[_selectedItem]);
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}
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_display->sendBuffer();
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}
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void MenuSystem::drawMenu() {
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if (_itemCount == 0) return; // Nothing to draw
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// Calculate which items to show (previous, current, next)
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int prevItem = (_selectedItem > 0) ? _selectedItem - 1 : _itemCount - 1;
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int nextItem = (_selectedItem < _itemCount - 1) ? _selectedItem + 1 : 0;
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// Draw the background with the item selector outline (if enabled)
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// _display->drawXBM(0, 0, 128, 64, bitmap_item_sel_outline);
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|
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// Instead, draw a simple selection highlight
|
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_display->drawFrame(0, 20, 128, 24); // Highlight the middle selection
|
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// Draw previous item (top position)
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_display->setFont(u8g2_font_6x10_tf); // Use a different, simpler font
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_display->drawStr(25, 15, _itemNames[prevItem]);
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if (_itemIcons[prevItem] != nullptr) {
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_display->drawXBM(4, 2, 16, 16, _itemIcons[prevItem]);
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}
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|
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// Draw selected item (middle position)
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_display->setFont(u8g2_font_6x10_tf); // Use same font for consistency
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_display->drawStr(25, 35, _itemNames[_selectedItem]);
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if (_itemIcons[_selectedItem] != nullptr) {
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_display->drawXBM(4, 24, 16, 16, _itemIcons[_selectedItem]);
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}
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// Draw next item (bottom position)
|
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_display->setFont(u8g2_font_6x10_tf); // Use same font for consistency
|
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_display->drawStr(25, 55, _itemNames[nextItem]);
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if (_itemIcons[nextItem] != nullptr) {
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_display->drawXBM(4, 46, 16, 16, _itemIcons[nextItem]);
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}
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// Draw a simple scrollbar instead of using bitmap
|
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if (_itemCount > 1) {
|
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_display->drawVLine(125, 0, 64); // Scrollbar background
|
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int barHeight = 64 / _itemCount;
|
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int barY = (_selectedItem * 64) / _itemCount;
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_display->drawBox(123, barY, 4, barHeight); // Scrollbar handle
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}
|
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}
|
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void MenuSystem::handleButtons() {
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// Only respond to button press events (not holds)
|
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// Button rising edge detection for up
|
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if (_btnUp && !_prevBtnUp) {
|
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_selectedItem = (_selectedItem > 0) ? _selectedItem - 1 : _itemCount - 1;
|
||||
Serial.print("Selected item: ");
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Serial.println(_selectedItem);
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}
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|
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// Button rising edge detection for down
|
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if (_btnDown && !_prevBtnDown) {
|
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_selectedItem = (_selectedItem < _itemCount - 1) ? _selectedItem + 1 : 0;
|
||||
Serial.print("Selected item: ");
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Serial.println(_selectedItem);
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}
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|
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// Button rising edge detection for select
|
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if (_btnSelect && !_prevBtnSelect) {
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// Execute callback if it exists
|
||||
if (_itemCallbacks[_selectedItem] != nullptr) {
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_itemCallbacks[_selectedItem]();
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}
|
||||
|
||||
// Toggle between menu and item screen if screen exists
|
||||
if (_itemScreens[_selectedItem] != nullptr) {
|
||||
_screen = (_screen == 0) ? 1 : 0;
|
||||
Serial.print("Screen changed to: ");
|
||||
Serial.println(_screen);
|
||||
}
|
||||
}
|
||||
}
|
65
src/MenuSystem.h
Normal file
65
src/MenuSystem.h
Normal file
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#ifndef MENU_SYSTEM_H
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#define MENU_SYSTEM_H
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#include <Arduino.h>
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#include <U8g2lib.h>
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class MenuSystem {
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public:
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// Constructor
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MenuSystem(U8G2_SSD1306_128X64_NONAME_F_HW_I2C* display);
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// Initialize menu
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void begin();
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// @brief Add a menu item with an icon
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// @param name The name of the menu item
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// @param icon The icon associated with the menu item in a bitmap array
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void addMenuItem(const char* name, const uint8_t* icon);
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// @brief Set a callback function for a menu item
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// @param index The index of the menu item
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// @param callback The function to be called when the item is selected
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void setItemCallback(int index, void (*callback)());
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// @brief Set the button states
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// @param up The state of the up button
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// @param select The state of the select button
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// @param down The state of the down button
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void setButtons(bool up, bool select, bool down);
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// Update and draw menu
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void update();
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private:
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U8G2_SSD1306_128X64_NONAME_F_HW_I2C* _display;
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// Menu items
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static const int MAX_ITEMS = 10;
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static const int MAX_NAME_LEN = 20;
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char _itemNames[MAX_ITEMS][MAX_NAME_LEN];
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const uint8_t* _itemIcons[MAX_ITEMS];
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const uint8_t* _itemScreens[MAX_ITEMS];
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void (*_itemCallbacks[MAX_ITEMS])();
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// Menu state
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int _itemCount;
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int _selectedItem;
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int _screen; // 0 = menu, 1 = item screen
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// Button handling
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bool _btnUp;
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bool _btnSelect;
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bool _btnDown;
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bool _prevBtnUp;
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bool _prevBtnSelect;
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bool _prevBtnDown;
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// Draw the menu
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void drawMenu();
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// Update button states
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void handleButtons();
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};
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#endif
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