diff --git a/web/game.js b/web/game.js index 2919b78..8898a98 100644 --- a/web/game.js +++ b/web/game.js @@ -266,7 +266,7 @@ function spawnRandomBullet() { if (nextAttack == 1) { for (let i = 0; i < random(3, 10); i++) { let shotWidth = random(0, width); - shotPosX = shotWidth + shotPosX = shotWidth; shotPosY = height; bullets.push(new bullet(shotWidth, 0, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle)); } @@ -274,7 +274,7 @@ function spawnRandomBullet() { if (nextAttack == 2) { for (let i = 0; i < random(3, 10); i++) { let shotWidth = random(0, width); - shotPosX = shotWidth + shotPosX = shotWidth; shotPosY = 0; bullets.push(new bullet(shotWidth, height, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle)); } @@ -282,7 +282,7 @@ function spawnRandomBullet() { if (nextAttack == 3) { for (let i = 0; i < random(3, 10); i++) { let shotHeight = random(0, width); - shotPosX = 0 + shotPosX = 0; shotPosY = shotHeight; bullets.push(new bullet(width, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle)); } @@ -290,7 +290,7 @@ function spawnRandomBullet() { if (nextAttack == 3) { for (let i = 0; i < random(3, 10); i++) { let shotHeight = random(0, width); - shotPosX = width + shotPosX = width; shotPosY = shotHeight; bullets.push(new bullet(0, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle)); }