made game ready for presentation and cloned a version with changed phase durations for presentation
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164
webdev/js/Menu.js
Normal file
164
webdev/js/Menu.js
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class Menu {
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constructor() {
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}
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homescreen() {
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textAlign(CENTER, CENTER);
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textSize(70);
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fill(100, 255, 100);
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text("Slime\nSymphony", width / 2, height / 4);
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button.button(255, 255, 255, width / 2, height / 2, "Start Game")
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button.button(255, 255, 255, width / 2, height / 2 + height / 12, "Scores")
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push()
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fill(255, 255, 255)
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textSize(25)
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textAlign(CENTER, CENTER)
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for (let i = 0; i < requesteddata.length; i++) {
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text(i + 1 + ". " + requesteddata[i].Naam + ": " + requesteddata[i].Score, width / 5, height / 3 + (i * 30))
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}
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pop()
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//Scores rectangle
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push()
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stroke(4, 217, 255)
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strokeWeight(5)
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fill(0, 255, 0, 0)
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rect(width / 5, height / 2, width / 4, height / 1.5)
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rect(width / 5 * 4, height / 2, width / 4, height / 1.5)
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imageMode(CENTER)
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image(controlsImage, width / 5 * 4, height / 2, width / 4, height / 1.5)
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pop()
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push()
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textSize(50)
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fill(255, 255, 255)
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text("Highscores", width / 5, height / 4)
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fill(255, 255, 255)
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stroke('black');
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strokeWeight(4);
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text("Controls", width / 5 * 4, height / 4)
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pop()
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}
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pauseMenu() {
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textAlign(CENTER);
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textSize(50);
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fill(255, 255, 255);
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text("Paused", width / 2, height / 2 - height / 6);
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button(255, 255, 255, width / 2, height / 2, "Resume");
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button(255, 255, 255, width / 2, height / 2 + height / 12, "Main Menu");
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}
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scoreMenu() {
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textAlign(CENTER, CENTER);
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textSize(50);
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fill(255, 255, 255);
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text("Score", width / 2, height / 5);
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textSize(32);
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text(letters[currentIndex[0]], width / 2 - 30, height / 3);
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text(letters[currentIndex[1]], width / 2, height / 3);
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text(letters[currentIndex[2]], width / 2 + 30, height / 3);
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if (!clearDataOnce) {
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requesteddata = [];
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clearDataOnce = true;
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}
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if (scorescreenOn && keyReleasedFlag) {
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nameSubmit();
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}
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if (entered) {
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push()
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stroke(205, 205, 205)
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strokeWeight(2)
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fill(0, 0, 0, 0)
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rect(width / 2, height / 3, 90, 40)
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pop()
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if (!dataIsCalled) {
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DB.getData(nameHS);
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dataIsCalled = true;
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}
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}
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else {
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nameDraw(3);
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}
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push()
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fill(255, 255, 255)
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textSize(25)
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textAlign(CENTER, CENTER)
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//text for name, score, achievements
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for (let i = 0; i < requesteddata.length; i++) {
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text(i + 1 + ". " + requesteddata[i].Naam + ": " + requesteddata[i].Score + " " + requesteddata[i].Datum, width / 4, height / 3 + (i * 30))
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}
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pop()
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push()
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fill(255, 255, 255)
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textSize(16)
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textAlign(CENTER, CENTER)
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for (let i = 0; i < requesteddata.length; i++) {
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text(i + 1 + ". " + requesteddata[i].Achievements, width / 4 * 3, height / 3 + (i * 30))
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}
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pop()
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push()
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stroke(4, 217, 255)
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strokeWeight(5)
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fill(0, 255, 0, 0)
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//box left
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rect(width / 4 * 3, height / 2, width / 3.5, height / 1.25)
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//box right
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rect(width / 4, height / 2, width / 3.5, height / 1.25)
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pop()
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push()
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text("Your scores", width / 4, height / 6)
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text("Your achievements", width / 4 * 3, height / 6)
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pop()
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push()
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button.button(255, 255, 255, width / 2, height / 2, "Main Menu")
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pop()
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}
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gameOver() {
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if (lives <= 0) {
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//game over screen
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iIndex = constrain(iIndex, 0, 2);
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isDead = true;
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push();
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fill(255, 0, 0);
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textSize(60);
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textAlign(CENTER, CENTER);
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text("Game Over", width / 2, height / 2 - height / 5);
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fill(255, 255, 255)
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textSize(18);
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text("Score: " + int(time), width / 2, height / 2 - height / 8);
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textSize(32);
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textAlign(CENTER, CENTER);
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text(letters[currentIndex[0]], width / 2 - 30, height / 2);
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text(letters[currentIndex[1]], width / 2, height / 2);
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text(letters[currentIndex[2]], width / 2 + 30, height / 2);
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text("Restart", width / 2, height / 2 + height / 12);
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text("Main Menu", width / 2, height / 2 + height / 6);
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pop();
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}
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}
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dodgeBanner() {
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push()
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fill(255, 0, 0)
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textSize(100)
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textAlign(CENTER, CENTER)
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text("Dodge!", width / 2, height / 2)
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pop()
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}
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}
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