diff --git a/web/game.js b/web/game.js index 99ab557..7b6029a 100644 --- a/web/game.js +++ b/web/game.js @@ -48,6 +48,7 @@ let y5; let homescreenOn = true; let chosen = false; let finalPhase = false; +let nextWave = []; let bulletAmount = 5; //let myBullet = new bullet(); @@ -316,9 +317,9 @@ function spawnRandomBullet() { angle = 0; } if (patern == 5) { - let nextAttack = random([1, 2, 3, 4]); + nextWave = random([1, 2, 3, 4]); bulletAmount = 15; - if (nextAttack == 1) { + if (nextWave == 1) { for (let i = 0; i < random(8, 15); i++) { let shotWidth = random(0, width); shotPosX = shotWidth; @@ -326,7 +327,7 @@ function spawnRandomBullet() { bullets.push(new bullet(shotWidth, 0, radius, shotSpeed / 5, shotPosX, shotPosY, hasMoved, angle)); } } - if (nextAttack == 2) { + if (nextWave == 2) { for (let i = 0; i < random(8, 10); i++) { let shotWidth = random(0, width); shotPosX = shotWidth; @@ -334,7 +335,7 @@ function spawnRandomBullet() { bullets.push(new bullet(shotWidth, height, radius, shotSpeed / 5, shotPosX, shotPosY, hasMoved, angle)); } } - if (nextAttack == 3) { + if (nextWave == 3) { for (let i = 0; i < random(8, 10); i++) { let shotHeight = random(0, width); shotPosX = 0; @@ -342,7 +343,7 @@ function spawnRandomBullet() { bullets.push(new bullet(width, shotHeight, radius, shotSpeed / 5, shotPosX, shotPosY, hasMoved, angle)); } } - if (nextAttack == 4) { + if (nextWave == 4) { for (let i = 0; i < random(8, 10); i++) { let shotHeight = random(0, width); shotPosX = width;