From 0d7f47c058fc4f5304bca2b7cac549acaeef1935 Mon Sep 17 00:00:00 2001 From: Mees Roelofsz Date: Thu, 30 Nov 2023 23:31:54 +0100 Subject: [PATCH] format --- web/game.js | 98 ++++++++++++++++++++++++++--------------------------- 1 file changed, 49 insertions(+), 49 deletions(-) diff --git a/web/game.js b/web/game.js index 848ce4f..fceb80f 100644 --- a/web/game.js +++ b/web/game.js @@ -31,9 +31,9 @@ let bounceY = bossPosY; let predictiveBounceX; let predictiveBounceY; let bullets = []; -let direction; +let direction; let framerate = 120; -let hasMoved = false; +let hasMoved = false; let time = 0; let shotPoint = 0; let angle = 0; @@ -42,7 +42,7 @@ let angle = 0; // the function setup() is called once when the page is loaded function setup() { // create a canvas element and append it to the body - + createCanvas(width, height); frameRate(framerate); angleMode(DEGREES); @@ -54,7 +54,7 @@ function setup() { function score() { - time += 1 / framerate; + time += 1 / framerate; } function life() { @@ -71,7 +71,7 @@ function life() { time = 0; bounceX = bossPosX; bounceY = bossPosY; - + } } @@ -192,7 +192,7 @@ function draw() { } } -function randomAttackPattern(){ +function randomAttackPattern() { if (shot == false || hit == true) { spawnRandomBullet() @@ -202,49 +202,49 @@ function randomAttackPattern(){ } } -function spawnRandomBullet(){ - - let patern = random([1,2,3]); - if (patern == 1) { - nextAttack = random([1, 2, 3, 4]); - text(nextAttack, 30, 50); - if (nextAttack == 1) { - shotPosX = 500; - shotPosY = 100; - bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0)); - } - if (nextAttack == 2) { - shotPosX = random(0, 1000); - shotPosY = 600; - bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0)); - } - if (nextAttack == 3) { - shotPosX = 0; - shotPosY = random(0, 600); - bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0)); - } - if (nextAttack == 4) { - shotPosX = 1000; - shotPosY = random(0, 600); - bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0)); +function spawnRandomBullet() { - } - } - if (patern == 2) { - shotPosX = bounceX; - shotPosY = bounceY; - bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0)); - } - if (patern == 3) { - shotPosX = 500; - shotPosY = 100; - angle = 0; - // changing the angle of the bullets - for (let i = 0; i < 86; i++) { - bullets.push(new bullet(0, 100, radius, shotSpeed, shotPosX, shotPosY, hasMoved, angle)); - angle -= 360 / 3; - } - - } + let patern = random([1, 2, 3]); + if (patern == 1) { + nextAttack = random([1, 2, 3, 4]); + text(nextAttack, 30, 50); + if (nextAttack == 1) { + shotPosX = 500; + shotPosY = 100; + bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0)); + } + if (nextAttack == 2) { + shotPosX = random(0, 1000); + shotPosY = 600; + bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0)); + } + if (nextAttack == 3) { + shotPosX = 0; + shotPosY = random(0, 600); + bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0)); + } + if (nextAttack == 4) { + shotPosX = 1000; + shotPosY = random(0, 600); + bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0)); + + } + } + if (patern == 2) { + shotPosX = bounceX; + shotPosY = bounceY; + bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0)); + } + if (patern == 3) { + shotPosX = 500; + shotPosY = 100; + angle = 0; + // changing the angle of the bullets + for (let i = 0; i < 86; i++) { + bullets.push(new bullet(0, 100, radius, shotSpeed, shotPosX, shotPosY, hasMoved, angle)); + angle -= 360 / 3; + } + + } } \ No newline at end of file