diff --git a/web/game.js b/web/game.js index a4ab6a8..892ace0 100644 --- a/web/game.js +++ b/web/game.js @@ -15,7 +15,6 @@ let radius = playerSize / 2; let playerPosX = 500 let playerPosY = 300; let playerSpeed = 4; -let booleanArray = window.booleanArray; let lives = 1; let isDead = false; let bossPosX = width / 2; @@ -74,7 +73,6 @@ function setup() { frameRate(framerate); angleMode(DEGREES); // disable the outline of shapes - Movementloop() noStroke(); } @@ -263,26 +261,6 @@ function wait(waitTime) { }); } -async function Movementloop() { - //get info from controller and use it to move the player - window.addEventListener('booleanArrayUpdated', function (event) { - let booleanArray = event.detail; - - if (booleanArray[1]) { - playerPosX += playerSpeed; - } - if (booleanArray[3]) { - playerPosX -= playerSpeed; - } - if (booleanArray[2]) { - playerPosY += playerSpeed; - } - if (booleanArray[0]) { - playerPosY -= playerSpeed; - } - }); -} - // the function draw() is called every frame function draw() { keyPressed();