Merge branch 'main' of https://gitlab.fdmci.hva.nl/propedeuse-hbo-ict/onderwijs/2023-2024/out-a-se-ti/blok-2/cuujooceevii61
This commit is contained in:
45
web/game.js
45
web/game.js
@@ -1,7 +1,7 @@
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//--------------------Game--------------------
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//--------------------Game--------------------
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// Game variables
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// Game variables
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const width = 1000;
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const width = 1260;
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const height = 600;
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const height = 620;
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// Player variables
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// Player variables
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const playerSize = 10;
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const playerSize = 10;
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@@ -12,9 +12,9 @@ let playerSpeed = 4;
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let booleanArray = window.booleanArray;
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let booleanArray = window.booleanArray;
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let lives = 1;
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let lives = 1;
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let bossPosX = 500;
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let bossPosX = width / 2;
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let bossPosY = 100;
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let bossPosY = 100;
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let shotSpeed = 9;
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let shotSpeed = 12;
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let projectile;
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let projectile;
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let projSize = 5;
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let projSize = 5;
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let shot = false;
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let shot = false;
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@@ -75,7 +75,7 @@ function life() {
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fill(255, 0, 0);
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fill(255, 0, 0);
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textSize(40);
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textSize(40);
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textAlign(CENTER);
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textAlign(CENTER);
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text("Game Over", 500, 300);
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text("Game Over", width/2, height/2);
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if (key == ' ') {
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if (key == ' ') {
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lives = 1;
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lives = 1;
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time = 0;
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time = 0;
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@@ -110,7 +110,22 @@ function keyPressed() {
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if (keyIsDown(DOWN_ARROW) && playerPosY < height - radius) {
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if (keyIsDown(DOWN_ARROW) && playerPosY < height - radius) {
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playerPosY += playerSpeed;
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playerPosY += playerSpeed;
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}
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}
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if (key == 'e') {
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// adding a quick movement button that moves you further in the direction your already moving
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playerSpeed += 2;
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wait(2);
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} else {
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playerSpeed = 4;
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}
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}
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}
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function wait(waitTime){
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startTime = time;
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if (startTime + waitTime > time){
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return true;
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}
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}
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async function Movementloop() {
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async function Movementloop() {
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window.addEventListener('booleanArrayUpdated', function (event) {
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window.addEventListener('booleanArrayUpdated', function (event) {
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@@ -174,8 +189,8 @@ function draw() {
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circle(x4, y4, 50);
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circle(x4, y4, 50);
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circle(x5, y5, 50);
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circle(x5, y5, 50);
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} else {
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} else {
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x2 = bossPosX;
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x2 = width / 2;
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y2 = bossPosY;
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y2 = 100;
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}
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}
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bullets.forEach(myBullet => {
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bullets.forEach(myBullet => {
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@@ -213,22 +228,22 @@ function spawnRandomBullet() {
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 2) {
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if (nextAttack == 2) {
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shotPosX = random(0, 1000);
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shotPosX = random(0, width);
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shotPosY = 600;
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shotPosY = height;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 3) {
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if (nextAttack == 3) {
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shotPosX = 10;
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shotPosX = 0;
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shotPosY = random(0, 600);
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shotPosY = random(0, height);
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 4) {
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if (nextAttack == 4) {
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shotPosX = 1000;
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shotPosX = width;
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shotPosY = random(0, 600);
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shotPosY = random(0, height);
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 5) {
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if (nextAttack == 5) {
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shotPosX = random(0, 1000);
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shotPosX = random(0, width);
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shotPosY = 0;
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shotPosY = 0;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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@@ -251,7 +266,7 @@ function spawnRandomBullet() {
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (!(patern == 2)) {
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if (!(patern == 2)) {
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bossPosX = 500;
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bossPosX = width / 2;
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bossPosY = 100;
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bossPosY = 100;
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}
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}
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if (patern == 3) {
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if (patern == 3) {
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