sam
2023-12-05 15:49:11 +01:00

View File

@@ -1,7 +1,7 @@
//--------------------Game--------------------
// Game variables
const width = 1000;
const height = 600;
const width = 1260;
const height = 620;
// Player variables
const playerSize = 10;
@@ -12,9 +12,9 @@ let playerSpeed = 4;
let booleanArray = window.booleanArray;
let lives = 1;
let bossPosX = 500;
let bossPosX = width / 2;
let bossPosY = 100;
let shotSpeed = 9;
let shotSpeed = 12;
let projectile;
let projSize = 5;
let shot = false;
@@ -75,7 +75,7 @@ function life() {
fill(255, 0, 0);
textSize(40);
textAlign(CENTER);
text("Game Over", 500, 300);
text("Game Over", width/2, height/2);
if (key == ' ') {
lives = 1;
time = 0;
@@ -110,7 +110,22 @@ function keyPressed() {
if (keyIsDown(DOWN_ARROW) && playerPosY < height - radius) {
playerPosY += playerSpeed;
}
if (key == 'e') {
// adding a quick movement button that moves you further in the direction your already moving
playerSpeed += 2;
wait(2);
} else {
playerSpeed = 4;
}
}
function wait(waitTime){
startTime = time;
if (startTime + waitTime > time){
return true;
}
}
async function Movementloop() {
window.addEventListener('booleanArrayUpdated', function (event) {
@@ -174,8 +189,8 @@ function draw() {
circle(x4, y4, 50);
circle(x5, y5, 50);
} else {
x2 = bossPosX;
y2 = bossPosY;
x2 = width / 2;
y2 = 100;
}
bullets.forEach(myBullet => {
@@ -213,22 +228,22 @@ function spawnRandomBullet() {
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
}
if (nextAttack == 2) {
shotPosX = random(0, 1000);
shotPosY = 600;
shotPosX = random(0, width);
shotPosY = height;
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
}
if (nextAttack == 3) {
shotPosX = 10;
shotPosY = random(0, 600);
shotPosX = 0;
shotPosY = random(0, height);
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
}
if (nextAttack == 4) {
shotPosX = 1000;
shotPosY = random(0, 600);
shotPosX = width;
shotPosY = random(0, height);
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
}
if (nextAttack == 5) {
shotPosX = random(0, 1000);
shotPosX = random(0, width);
shotPosY = 0;
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
}
@@ -251,7 +266,7 @@ function spawnRandomBullet() {
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
}
if (!(patern == 2)) {
bossPosX = 500;
bossPosX = width / 2;
bossPosY = 100;
}
if (patern == 3) {