trying to add dash
This commit is contained in:
38
web/game.js
38
web/game.js
@@ -11,10 +11,12 @@ let playerPosY = 300;
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let playerSpeed = 4;
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let playerSpeed = 4;
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let booleanArray = window.booleanArray;
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let booleanArray = window.booleanArray;
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let lives = 1;
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let lives = 1;
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let movingX = false;
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let movingY = false;
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let bossPosX = width / 2;
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let bossPosX = width / 2;
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let bossPosY = 100;
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let bossPosY = 100;
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let shotSpeed = 9;
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let shotSpeed = 12;
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let projectile;
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let projectile;
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let projSize = 5;
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let projSize = 5;
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let shot = false;
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let shot = false;
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@@ -98,15 +100,33 @@ function movementCheck() {
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function keyPressed() {
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function keyPressed() {
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if (keyIsDown(LEFT_ARROW) && playerPosX > 0 + radius) {
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if (keyIsDown(LEFT_ARROW) && playerPosX > 0 + radius) {
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playerPosX -= playerSpeed;
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playerPosX -= playerSpeed;
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movingX = true;
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} else {
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movingX = false;
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}
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}
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if (keyIsDown(RIGHT_ARROW) && playerPosX < width - radius) {
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if (keyIsDown(RIGHT_ARROW) && playerPosX < width - radius) {
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playerPosX += playerSpeed;
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playerPosX += playerSpeed;
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movingX = true;
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} else {
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movingX = false;
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}
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}
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if (keyIsDown(UP_ARROW) && playerPosY > 0 + radius) {
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if (keyIsDown(UP_ARROW) && playerPosY > 0 + radius) {
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playerPosY -= playerSpeed;
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playerPosY -= playerSpeed;
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movingY = true;
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} else {
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movingY = false;
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}
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}
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if (keyIsDown(DOWN_ARROW) && playerPosY < height - radius) {
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if (keyIsDown(DOWN_ARROW) && playerPosY < height - radius) {
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playerPosY += playerSpeed;
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playerPosY += playerSpeed;
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movingY = true;
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} else {
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movingY = false;
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}
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if (key == ' ' && shot == false && lives != 0) {
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if (movingX == true) {
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playerPosX += 100;
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}
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}
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}
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}
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}
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@@ -211,22 +231,22 @@ function spawnRandomBullet() {
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 2) {
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if (nextAttack == 2) {
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shotPosX = random(0, 1000);
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shotPosX = random(0, width);
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shotPosY = 600;
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shotPosY = height;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 3) {
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if (nextAttack == 3) {
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shotPosX = 10;
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shotPosX = 0;
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shotPosY = random(0, 600);
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shotPosY = random(0, height);
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 4) {
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if (nextAttack == 4) {
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shotPosX = 1000;
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shotPosX = width;
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shotPosY = random(0, 600);
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shotPosY = random(0, height);
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 5) {
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if (nextAttack == 5) {
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shotPosX = random(0, 1000);
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shotPosX = random(0, width);
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shotPosY = 0;
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shotPosY = 0;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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@@ -249,7 +269,7 @@ function spawnRandomBullet() {
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (!(patern == 2)) {
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if (!(patern == 2)) {
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bossPosX = 500;
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bossPosX = width / 2;
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bossPosY = 100;
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bossPosY = 100;
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}
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}
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if (patern == 3) {
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if (patern == 3) {
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