added bullet spiral
This commit is contained in:
42
web/game.js
42
web/game.js
@@ -8,7 +8,7 @@ const playerSize = 10;
|
||||
let radius = playerSize / 2;
|
||||
let playerPosX = 500
|
||||
let playerPosY = 300;
|
||||
let playerSpeed = 3;
|
||||
let playerSpeed = 4;
|
||||
let booleanArray = window.booleanArray;
|
||||
let lives = 1;
|
||||
|
||||
@@ -77,7 +77,7 @@ function life() {
|
||||
}
|
||||
|
||||
function movementCheck() {
|
||||
if (playerPosX != initialPlayerPosX && playerPosY != initialPlayerPosY) {
|
||||
if (playerPosX != initialPlayerPosX || playerPosY != initialPlayerPosY) {
|
||||
hasMoved = true;
|
||||
}
|
||||
}
|
||||
@@ -204,7 +204,7 @@ function randomAttackPattern() {
|
||||
|
||||
function spawnRandomBullet() {
|
||||
|
||||
let patern = random([1, 2]);
|
||||
let patern = random([1,2,3,4]);
|
||||
if (patern == 1) {
|
||||
nextAttack = random([1, 2, 3, 4]);
|
||||
text(nextAttack, 30, 50);
|
||||
@@ -235,16 +235,30 @@ function spawnRandomBullet() {
|
||||
shotPosY = bounceY;
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
|
||||
}
|
||||
// if (patern == 3) {
|
||||
// shotPosX = 500;
|
||||
// shotPosY = 100;
|
||||
// angle = 0;
|
||||
// // changing the angle of the bullets
|
||||
// for (let i = 0; i < 86; i++) {
|
||||
// bullets.push(new bullet(0, 100, radius, shotSpeed, shotPosX, shotPosY, hasMoved, angle));
|
||||
// angle -= 360 / 3;
|
||||
// }
|
||||
|
||||
// }
|
||||
if (patern == 3) {
|
||||
shotPosX = 500;
|
||||
shotPosY = 100;
|
||||
angle = 0;
|
||||
// changing the angle of the bullets
|
||||
for (let i = 0; i < 86; i++) {
|
||||
setTimeout(function() {
|
||||
bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
||||
angle -= 360 / 3;
|
||||
}, i * 200);
|
||||
}
|
||||
|
||||
}
|
||||
if (patern == 4) {
|
||||
shotPosX = 500;
|
||||
shotPosY = 100;
|
||||
angle = 0;
|
||||
// changing the angle of the bullets
|
||||
for (let i = 0; i < 86; i++) {
|
||||
bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
||||
angle -= 360 / 3;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
Reference in New Issue
Block a user