added angle reset
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@@ -244,8 +244,9 @@ function spawnRandomBullet() {
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setTimeout(function() {
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setTimeout(function() {
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bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
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bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
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angle -= 360 / 3;
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angle -= 360 / 3;
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}, i * 200);
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}, i * 100);
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}
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}
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angle = 0;
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}
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}
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if (patern == 4) {
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if (patern == 4) {
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@@ -257,6 +258,7 @@ function spawnRandomBullet() {
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bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
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bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
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angle -= 360 / 3;
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angle -= 360 / 3;
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}
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}
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angle = 0;
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}
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}
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