fixed radius

This commit is contained in:
sam
2023-11-28 13:36:31 +01:00
parent f4535ba7f8
commit 308c2a4008
2 changed files with 10 additions and 10 deletions

View File

@@ -69,11 +69,11 @@ async function disconnect() {
//--------------------Game--------------------
let playerPosX = 500;
let Playerposy = 300;
let playerPosY = 300;
let bullets = [];
let myBullet = new bullet();
let playerSpeed = 5;
let radius = 2;
let radius = 20;
let myBullet = new bullet();
async function Movementloop() {
@@ -82,9 +82,9 @@ if (booleanArray[1]) {
if (booleanArray[3]) {
playerPosX -= 2;}
if (booleanArray[2]) {
Playerposy += 2;}
playerPosY += 2;}
if (booleanArray[0]) {
Playerposy -= 2;}
playerPosY -= 2;}
}
function keyPressed() {
if (keyIsDown(LEFT_ARROW) && playerPosX > 0 + radius) {
@@ -117,7 +117,7 @@ function draw(){
background(0,0,0,10);
// draw a circle at the mouse position
circle(playerPosX, Playerposy, 50);
circle(playerPosX, playerPosY, radius);
}
//test
//test2