diff --git a/web/game.js b/web/game.js index e84baa6..38e98fb 100644 --- a/web/game.js +++ b/web/game.js @@ -6,7 +6,7 @@ const height = 620; // Menu variables let letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split(''); let currentIndex = [0, 0, 0]; -let name = ''; +let nameHS = ''; let pressed = false; // Player variables @@ -55,7 +55,7 @@ let homescreenOn = true; let chosen = false; let finalPhase = false; let nextWave = []; -let iIndex; +let iIndex = 0; let bulletAmount = 5; //let myBullet = new bullet(); @@ -93,6 +93,7 @@ function gameOver() { text(letters[currentIndex[0]], width / 2 - 25, height / 2); text(letters[currentIndex[1]], width / 2, height / 2); text(letters[currentIndex[2]], width / 2 + 25, height / 2); + text(iIndex, width / 2 + 50, height / 2); pop(); if (key == ' ') { @@ -136,7 +137,7 @@ async function keyPressed() { } } if (isDead && keyReleasedFlag) { - if (!(iIndex < 3 || iIndex > 0)) { + if ((iIndex < 2) || (iIndex > 0)) { if (keyCode == LEFT_ARROW) { iIndex -= 1; keyReleasedFlag = false; @@ -155,8 +156,10 @@ async function keyPressed() { keyReleasedFlag = false; } if (keyCode == ENTER) { - name += letters[currentIndex[iIndex]]; - console.log(name); + nameHS += letters[currentIndex[0]]; + nameHS += letters[currentIndex[1]]; + nameHS += letters[currentIndex[2]]; + console.log(nameHS); keyReleasedFlag = false; } @@ -168,12 +171,6 @@ function keyReleased() { keyReleasedFlag = true; // Set the flag to true when a key is released } -// function currentCurrentIndex() { -// let currentCurrentIndex = [0,0,0]; -// if keyCode == LEFT_ARROW { - -// } - function wait(waitTime) { return new Promise(resolve => { setTimeout(() => {