Added more documenattion for better soluction
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@@ -40,4 +40,49 @@ function canvas2(){
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fill(255, 0, 0)
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circle (300, 200, 50);
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}
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```
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```
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Wat ik later heb gevonden is een betere manier waarbij je een variabel een int maakt en dan een switch statement gebruikt. Dit is een stuk beter dan wat ik heb gedaan. Hieronder staat de code:
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```js
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let canvasSwitch = 0;
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function setup(){
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createCanvas(400, 400);
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}
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function draw(){
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//draw a background every frame
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background(220)
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//switch canvas when spacebar is pressed
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if (canvasSwitch == 0){
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canvas1();
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}
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if (canvasSwitch == 1){
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canvas2();
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}
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}
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function keyPressed(){
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if (keyCode == 32){ // 32 is the keyCode for the space bar
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canvasSwitch = 1
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}
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if (keyCode == 16){ // 16 is the keyCode for the Shift key
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canvasSwitch = 0
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}
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}
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//draw a yellow circle on canvas 1
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function canvas1(){
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fill(255, 255, 0)
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circle (200, 200, 50);
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}
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//draw a red circle on canvas 2
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function canvas2(){
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fill(255, 0, 0)
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circle (300, 200, 50);
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}
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```
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