Merge branch 'main' of https://gitlab.fdmci.hva.nl/propedeuse-hbo-ict/onderwijs/2023-2024/out-a-se-ti/blok-2/cuujooceevii61
This commit is contained in:
61
web/game.js
61
web/game.js
@@ -21,6 +21,7 @@ let isDead = false;
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let bossPosX = width / 2;
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let bossPosX = width / 2;
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let bossPosY = 100;
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let bossPosY = 100;
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let shotSpeed = 12;
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let shotSpeed = 12;
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let shotSpeedAdj;
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let projectile;
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let projectile;
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let projSize = 5;
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let projSize = 5;
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let shot = false;
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let shot = false;
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@@ -58,6 +59,12 @@ let nextWave = [];
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let iIndex = 0;
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let iIndex = 0;
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let bulletAmount = 5;
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let bulletAmount = 5;
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let phase1 = false;
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let phase2 = false;
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let phase3 = false;
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let phase4 = false;
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let phase5 = false;
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//let myBullet = new bullet();
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//let myBullet = new bullet();
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// the function setup() is called once when the page is loaded
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// the function setup() is called once when the page is loaded
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function setup() {
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function setup() {
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@@ -262,7 +269,10 @@ async function randPatern() {
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chosen = false;
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chosen = false;
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}
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}
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if (patern == 5) {
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if (patern == 5) {
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await wait(30000);
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if (phase1 == true) {
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nextWave = random([1, 2, 3, 4]);
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}
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await wait(3000);
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chosen = false;
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chosen = false;
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}
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}
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@@ -278,8 +288,10 @@ function randomAttackPattern() {
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function phase() {
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function phase() {
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switch (true) {
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switch (true) {
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case (time < 10):
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case (time < 20):
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paternArray = [1]
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phase1 = true;
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paternArray = [5];
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shotSpeedAdj = 3;
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push();
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push();
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fill(255, 0, 255);
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fill(255, 0, 255);
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textSize(10);
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textSize(10);
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@@ -288,7 +300,10 @@ function phase() {
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pop();
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pop();
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break;
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break;
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case (time < 60):
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case (time < 60):
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paternArray = [2, 5]
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shotSpeedAdj = 5;
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paternArray = [5];
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phase1 = false;
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phase2 = true;
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push();
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push();
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fill(255, 0, 255);
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fill(255, 0, 255);
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textSize(10);
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textSize(10);
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@@ -297,7 +312,9 @@ function phase() {
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pop();
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pop();
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break;
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break;
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case (time < 90):
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case (time < 90):
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paternArray = [3, 4]
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phase2 = false;
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phase3 = true;
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paternArray = [2];
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push();
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push();
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fill(255, 0, 255);
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fill(255, 0, 255);
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textSize(10);
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textSize(10);
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@@ -305,9 +322,10 @@ function phase() {
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text("phase 3", 10, 50);
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text("phase 3", 10, 50);
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pop();
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pop();
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break;
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break;
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case (time >= 90):
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case (time < 120):
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finalPhase = true;
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phase3 = false;
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paternArray = [1, 2, 3, 4, 5]
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phase4 = true;
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paternArray = [3, 4];
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push();
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push();
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fill(255, 0, 255);
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fill(255, 0, 255);
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textSize(10);
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textSize(10);
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@@ -315,6 +333,18 @@ function phase() {
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text("phase 4", 10, 50);
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text("phase 4", 10, 50);
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pop();
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pop();
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break;
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break;
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case (time >= 120):
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phase4 = false;
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phase5 = false;
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finalPhase = true;
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paternArray = [1, 2, 3, 4, 5];
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push();
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fill(255, 0, 255);
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textSize(10);
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textAlign(LEFT);
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text("phase 5", 10, 50);
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pop();
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break;
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}
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}
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}
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}
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@@ -398,14 +428,16 @@ function spawnRandomBullet() {
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angle = 0;
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angle = 0;
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}
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}
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if (patern == 5) {
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if (patern == 5) {
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if (phase1 == false) {
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nextWave = random([1, 2, 3, 4]);
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nextWave = random([1, 2, 3, 4]);
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bulletAmount = 15;
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bulletAmount = 10;
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}
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if (nextWave == 1) {
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if (nextWave == 1) {
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for (let i = 0; i < random(8, 15); i++) {
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for (let i = 0; i < random(8, 15); i++) {
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let shotWidth = random(0, width);
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let shotWidth = random(0, width);
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shotPosX = shotWidth;
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shotPosX = shotWidth;
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shotPosY = height;
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shotPosY = height;
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bullets.push(new bullet(shotWidth, 0, radius, shotSpeed / 5, shotPosX, shotPosY, hasMoved, angle));
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bullets.push(new bullet(shotWidth, 0, radius, shotSpeed / shotSpeedAdj, shotPosX, shotPosY, hasMoved, angle));
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}
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}
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}
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}
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if (nextWave == 2) {
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if (nextWave == 2) {
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@@ -413,7 +445,7 @@ function spawnRandomBullet() {
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let shotWidth = random(0, width);
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let shotWidth = random(0, width);
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shotPosX = shotWidth;
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shotPosX = shotWidth;
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shotPosY = 0;
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shotPosY = 0;
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bullets.push(new bullet(shotWidth, height, radius, shotSpeed / 5, shotPosX, shotPosY, hasMoved, angle));
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bullets.push(new bullet(shotWidth, height, radius, shotSpeed / shotSpeedAdj, shotPosX, shotPosY, hasMoved, angle));
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}
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}
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}
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}
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if (nextWave == 3) {
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if (nextWave == 3) {
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@@ -421,7 +453,7 @@ function spawnRandomBullet() {
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let shotHeight = random(0, width);
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let shotHeight = random(0, width);
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shotPosX = 0;
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shotPosX = 0;
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shotPosY = shotHeight;
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shotPosY = shotHeight;
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bullets.push(new bullet(width, shotHeight, radius, shotSpeed / 5, shotPosX, shotPosY, hasMoved, angle));
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bullets.push(new bullet(width, shotHeight, radius, shotSpeed / shotSpeedAdj, shotPosX, shotPosY, hasMoved, angle));
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}
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}
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}
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}
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if (nextWave == 4) {
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if (nextWave == 4) {
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@@ -429,15 +461,12 @@ function spawnRandomBullet() {
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let shotHeight = random(0, width);
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let shotHeight = random(0, width);
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shotPosX = width;
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shotPosX = width;
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shotPosY = shotHeight;
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shotPosY = shotHeight;
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bullets.push(new bullet(0, shotHeight, radius, shotSpeed / 5, shotPosX, shotPosY, hasMoved, angle));
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bullets.push(new bullet(0, shotHeight, radius, shotSpeed / shotSpeedAdj, shotPosX, shotPosY, hasMoved, angle));
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}
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}
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}
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}
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} else {
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} else {
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bulletAmount = 5;
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bulletAmount = 5;
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if (finalPhase == true) {
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bulletAmount = 10;
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}
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}
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}
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}
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}
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