trying to shoot out projectiles (not working)

This commit is contained in:
Mees Roelofsz
2023-11-25 17:05:49 +01:00
parent 9d33b5b855
commit 51ec7f09bb

View File

@@ -75,15 +75,18 @@ const height = 600;
let Playerposx = 500;
let Playerposy = 300;
const playerSize = 10;
radius = playerSize/2;
playerX = 500
playerY = 300;
playerSpeed = 3;
let radius = playerSize/2;
let playerX = 500
let playerY = 300;
let playerSpeed = 3;
squareX = 100;
squareY = 100;
let squareX = 100;
let squareY = 100;
const squareSize = 100;
let startPosX;
let startPosY;
let shotSpeed = 5;
// the function setup() is called once when the page is loaded
function setup() {
@@ -110,7 +113,6 @@ function keyPressed() {
}
}
async function Movementloop() {
if (booleanArray[1]) {
playerX += playerSpeed;}
@@ -120,7 +122,7 @@ async function Movementloop() {
playerY += playerSpeed;}
if (booleanArray[0]) {
playerY -= playerSpeed;}
}
}
function object_collision() {
var squareCenterX = squareX + squareSize / 2;
@@ -134,11 +136,26 @@ function object_collision() {
}
}
async function shoot(startPosX, startPosY) {
circle(startPosX, startPosY, 30);
let shootingCirclePos = createVector(startPosX, startPosY);
let targetCirclePos = createVector(playerX, playerY);
let direction = p5.Vector.sub(targetCirclePos, shootingCirclePos);
direction.normalize();
direction.mult(shotSpeed);
shootingCirclePos.add(direction);
circle(shootingCirclePos.x, shootingCirclePos.y, 5);
}
// the function draw() is called every frame
function draw() {
keyPressed();
// clear the background with a transparent black color
background(0, 0, 0, 100);
shoot(500,100);
// draw a circle at the mouse position