fixed timer, cleanup junk and improved bullets
This commit is contained in:
37
web/game.js
37
web/game.js
@@ -22,6 +22,9 @@ let hit = false;
|
||||
let shotPosX;
|
||||
let shotPosY;
|
||||
|
||||
let initialPlayerPosX = playerPosX;
|
||||
let initialPlayerPosY = playerPosY;
|
||||
|
||||
let nextAttack;
|
||||
let bounceX = bossPosX;
|
||||
let bounceY = bossPosY;
|
||||
@@ -30,7 +33,7 @@ let predictiveBounceY;
|
||||
let bullets = [];
|
||||
let direction;
|
||||
let framerate = 120;
|
||||
|
||||
let hasMoved = false;
|
||||
let time = 0;
|
||||
|
||||
//let myBullet = new bullet();
|
||||
@@ -40,7 +43,6 @@ function setup() {
|
||||
|
||||
createCanvas(width, height);
|
||||
frameRate(framerate);
|
||||
myBullet = new bullet(playerPosX, playerPosY, radius, shotSpeed);
|
||||
|
||||
// disable the outline of shapes
|
||||
Movementloop()
|
||||
@@ -48,21 +50,13 @@ function setup() {
|
||||
}
|
||||
|
||||
|
||||
|
||||
async function score() {
|
||||
while (true) {
|
||||
function score() {
|
||||
time += 1 / framerate;
|
||||
await sleep(1000);
|
||||
}
|
||||
}
|
||||
|
||||
function life() {
|
||||
textAlign(CENTER);
|
||||
text(lives, 500, 20);
|
||||
if (hit == true) {
|
||||
hit = false;
|
||||
lives -= 1;
|
||||
}
|
||||
if (lives == 0) {
|
||||
fill(255, 0, 0);
|
||||
textSize(40);
|
||||
@@ -79,6 +73,12 @@ function life() {
|
||||
}
|
||||
}
|
||||
|
||||
function movementCheck() {
|
||||
if (playerPosX != initialPlayerPosX && playerPosY != initialPlayerPosY) {
|
||||
hasMoved = true;
|
||||
}
|
||||
}
|
||||
|
||||
function keyPressed() {
|
||||
if (keyIsDown(LEFT_ARROW) && playerPosX > 0 + radius) {
|
||||
playerPosX -= playerSpeed;
|
||||
@@ -161,14 +161,14 @@ function draw() {
|
||||
// draw player
|
||||
fill(0, 255, 255)
|
||||
circle(constrain(playerPosX, 0 + radius, width - radius), constrain(playerPosY, 0 + radius, height - radius), playerSize);
|
||||
|
||||
movementCheck()
|
||||
// draw boss
|
||||
fill(255, 165, 0)
|
||||
circle(500, 100, 50);
|
||||
|
||||
score();
|
||||
textAlign(LEFT);
|
||||
text(time, 10, 20);
|
||||
text(int(time), 10, 20);
|
||||
|
||||
|
||||
randomAttackPattern()
|
||||
@@ -186,6 +186,7 @@ function draw() {
|
||||
|
||||
function randomAttackPattern(){
|
||||
if (shot == false || hit == true) {
|
||||
|
||||
spawnRandomBullet()
|
||||
spawnRandomBullet()
|
||||
spawnRandomBullet()
|
||||
@@ -202,29 +203,29 @@ function spawnRandomBullet(){
|
||||
if (nextAttack == 1) {
|
||||
shotPosX = 500;
|
||||
shotPosY = 100;
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY));
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved));
|
||||
}
|
||||
if (nextAttack == 2) {
|
||||
shotPosX = random(0, 1000);
|
||||
shotPosY = 600;
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY));
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved));
|
||||
}
|
||||
if (nextAttack == 3) {
|
||||
shotPosX = 0;
|
||||
shotPosY = random(0, 600);
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY));
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved));
|
||||
}
|
||||
if (nextAttack == 4) {
|
||||
shotPosX = 1000;
|
||||
shotPosY = random(0, 600);
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY));
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved));
|
||||
|
||||
}
|
||||
}
|
||||
if (patern == 2) {
|
||||
shotPosX = bounceX;
|
||||
shotPosY = bounceY;
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY));
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved));
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user