added pause screen
This commit is contained in:
12
web/game.js
12
web/game.js
@@ -51,6 +51,7 @@ let y4;
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let x5;
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let y5;
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let homescreenOn = true;
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let pausescreenOn = false;
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let chosen = false;
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let finalPhase = false;
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let nextWave = [];
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@@ -246,13 +247,11 @@ async function keyPressed() {
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if (keyCode == 27 && !escaped) {
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escaped = true;
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console.log("pause");
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pausescreenOn = true;
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shotSpeed = 0;
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playerSpeed = 0;
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keyReleasedFlag = false;
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}
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if (keyCode == 27 && escaped) {
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escaped = false;
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console.log("unpause");
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keyReleasedFlag = false;
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}
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}
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}
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@@ -309,6 +308,9 @@ function draw() {
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if (homescreenOn == false) {
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game();
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}
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if (pausescreenOn == true) {
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pauseMenu();
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}
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if (isDead == true) {
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if (entered == true) {
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if (buttonSelectDead == 0) {
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@@ -62,4 +62,10 @@ function button(r, g, b, buttonX, buttonY, buttonWidth, buttonHeight, buttonText
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// }
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// }
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pop()
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}
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function pauseMenu(){
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textAlign(CENTER);
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button(255, 255, 255, width / 2 - 90, height / 2, 200, 40, "Resume")
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button(255, 255, 255, width / 2 - 90, height / 2 + 50, 200, 40, "Main Menu")
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}
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