added pause screen
This commit is contained in:
12
web/game.js
12
web/game.js
@@ -51,6 +51,7 @@ let y4;
|
||||
let x5;
|
||||
let y5;
|
||||
let homescreenOn = true;
|
||||
let pausescreenOn = false;
|
||||
let chosen = false;
|
||||
let finalPhase = false;
|
||||
let nextWave = [];
|
||||
@@ -246,13 +247,11 @@ async function keyPressed() {
|
||||
if (keyCode == 27 && !escaped) {
|
||||
escaped = true;
|
||||
console.log("pause");
|
||||
pausescreenOn = true;
|
||||
shotSpeed = 0;
|
||||
playerSpeed = 0;
|
||||
keyReleasedFlag = false;
|
||||
}
|
||||
if (keyCode == 27 && escaped) {
|
||||
escaped = false;
|
||||
console.log("unpause");
|
||||
keyReleasedFlag = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -309,6 +308,9 @@ function draw() {
|
||||
if (homescreenOn == false) {
|
||||
game();
|
||||
}
|
||||
if (pausescreenOn == true) {
|
||||
pauseMenu();
|
||||
}
|
||||
if (isDead == true) {
|
||||
if (entered == true) {
|
||||
if (buttonSelectDead == 0) {
|
||||
|
Reference in New Issue
Block a user