coverted database interactions and menu to classes
This commit is contained in:
26
web/game.js
26
web/game.js
@@ -1,7 +1,11 @@
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function preload() {
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controlsImage = loadImage('./contols.png');
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}
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// the function setup() is called once when the page is loaded
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// the function setup() is called once when the page is loaded
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function setup() {
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function setup() {
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// create a canvas element and append it to the body
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// create a canvas element and append it to the body
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getData()
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DB.getData()
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createCanvas(width, height);
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createCanvas(width, height);
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frameRate(framerate);
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frameRate(framerate);
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angleMode(DEGREES);
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angleMode(DEGREES);
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@@ -25,13 +29,16 @@ function reset() {
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isDead = false;
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isDead = false;
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entered = false;
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entered = false;
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buttonSelect = 0;
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buttonSelect = 0;
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nameHS = '';
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submitted = false;
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submitted = false;
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escaped = false;
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escaped = false;
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bossPosX = width / 2;
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bossPosX = width / 2;
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bossPosY = height / 6;
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bossPosY = height / 6;
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bossVelX = 5;
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bossVelX = 5;
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bossVelY = 5;
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bossVelY = 5;
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dataIsCalled = false;
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DB.getData();
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}
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}
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function movementCheck() {
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function movementCheck() {
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@@ -79,7 +86,7 @@ async function keyPressed() {
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homescreenOn = true;
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homescreenOn = true;
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reset();
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reset();
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keyReleasedFlag = false;
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keyReleasedFlag = false;
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getData()
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DB.getData()
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return;
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return;
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}
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}
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}
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}
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@@ -169,10 +176,11 @@ async function keyPressed() {
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}
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}
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}
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}
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}
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}
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}
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}
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function submit() {
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function submit() {
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if (entered == true) {
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if (entered == true) {
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sendData(nameHS, int(time));
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DB.sendData(nameHS, int(time));
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console.log(nameHS + ": " + int(time));
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console.log(nameHS + ": " + int(time));
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nameHS = '';
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nameHS = '';
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submitted = true;
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submitted = true;
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@@ -255,7 +263,7 @@ function nameDraw(positiony) {
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// the function draw() is called every frame
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// the function draw() is called every frame
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function draw() {
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function draw() {
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keyPressed();
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keyPressed();
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gameOver();
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Menus.gameOver();
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// draw background
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// draw background
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background(0, 0, 0, 100);
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background(0, 0, 0, 100);
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ffps = frameRate();
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ffps = frameRate();
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@@ -263,7 +271,7 @@ function draw() {
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playerSpeed = 300 / ffps;
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playerSpeed = 300 / ffps;
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if (homescreenOn) {
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if (homescreenOn) {
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homescreen();
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Menus.homescreen();
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buttonSelect = constrain(buttonSelect, 0, 1);
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buttonSelect = constrain(buttonSelect, 0, 1);
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if (buttonSelect == 0) {
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if (buttonSelect == 0) {
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push()
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push()
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@@ -286,7 +294,7 @@ function draw() {
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game();
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game();
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}
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}
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if (scorescreenOn) {
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if (scorescreenOn) {
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scoremenu();
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Menus.scoreMenu();
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buttonSelect = constrain(buttonSelect, 0, 1);
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buttonSelect = constrain(buttonSelect, 0, 1);
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if (buttonSelect == 1 && entered) {
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if (buttonSelect == 1 && entered) {
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push()
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push()
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@@ -298,7 +306,7 @@ function draw() {
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}
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}
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}
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}
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if (pausescreenOn) {
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if (pausescreenOn) {
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pauseMenu();
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Menus.pauseMenu();
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buttonSelect = constrain(buttonSelect, 0, 1);
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buttonSelect = constrain(buttonSelect, 0, 1);
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if (buttonSelect == 0) {
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if (buttonSelect == 0) {
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push()
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push()
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@@ -353,7 +361,7 @@ function draw() {
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}
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}
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if (!hasMoved && !isDead && !homescreenOn && !pausescreenOn && !scorescreenOn) {
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if (!hasMoved && !isDead && !homescreenOn && !pausescreenOn && !scorescreenOn) {
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dodgeBanner();
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Menus.dodgeBanner();
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}
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}
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}
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}
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async function randPatern() {
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async function randPatern() {
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@@ -15,10 +15,11 @@
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<!-- support p5-->
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<!-- support p5-->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/addons/p5.sound.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/addons/p5.sound.min.js"></script>
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<script src="js/variables.js"></script>
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<script src="js/basicbullet.js"></script>
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<script src="js/basicbullet.js"></script>
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<script src="js/Database.js"></script>
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<script src="js/Button.js"></script>
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<script src="js/Menu.js"></script>
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<script src="js/Menu.js"></script>
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<script src="js/Database.js"></script>
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<script src="js/variables.js"></script>
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<script src="game.js"></script>
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<script src="game.js"></script>
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</head>
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</head>
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14
web/js/Button.js
Normal file
14
web/js/Button.js
Normal file
@@ -0,0 +1,14 @@
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class Button{
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button(r, g, b, buttonX, buttonY, buttonText) {
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push()
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noFill()
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rectMode(CENTER);
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rect(buttonX, buttonY, buttonWidth, buttonHeight)
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textSize(25)
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fill(r, g, b)
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textAlign(CENTER);
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text(buttonText, buttonX, buttonY)
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pop()
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}
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}
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@@ -1,15 +1,19 @@
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class database{
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sendData(naam, score) {
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fetch(`https://oege.ie.hva.nl/~hossan/postData.php?name=${naam}&score=${score}`)
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}
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function sendData(naam, score) {
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getData(name) {
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fetch (`https://oege.ie.hva.nl/~hossan/postData.php?name=${naam}&score=${score}`)
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// Fetch data from the database, put it in an array, and log it to the console
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//met backticks als " " kan je variabelen in een string zetten
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return fetch(`https://oege.ie.hva.nl/~hossan/getData.php?name=${name}`) // Add return here
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.then(response => response.json())
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.then(data => {
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requesteddata = data;
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console.log(data);
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});
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}
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}
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}
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function getData(name){
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// Fetch data from the database, put it in an array, and log it to the console
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//met backticks als " " kan je variabelen in een string zetten
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return fetch (`https://oege.ie.hva.nl/~hossan/getData.php?name=${name}`) // Add return here
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.then(response => response.json())
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.then(data => {
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requesteddata = data;
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console.log(data);
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});
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}
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325
web/js/Menu.js
325
web/js/Menu.js
@@ -1,183 +1,164 @@
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let searchName = '';
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class Menu {
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let dataIsCalled = false;
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constructor() {
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let clearDataOnce = false;
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function keyPressed() {
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// Check if the back button was selected and the Enter key was pressed
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}
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function preload() {
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controlsImage = loadImage('./contols.png');
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}
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function homescreen() {
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textAlign(CENTER, CENTER);
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textSize(70);
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fill(100, 255, 100);
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text("Slime\nSymphony", width / 2, height / 4);
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button(255, 255, 255, width / 2, height / 2, "Start Game")
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button(255, 255, 255, width / 2, height / 2 + height / 12, "Scores")
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push()
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fill(255, 255, 255)
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textSize(25)
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textAlign(CENTER, CENTER)
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for (let i = 0; i < requesteddata.length; i++) {
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text(i + 1 + ". " + requesteddata[i].Naam + ": " + requesteddata[i].Score, width / 5, height / 3 + (i * 30))
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}
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pop()
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//Scores rectangle
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push()
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stroke(4, 217, 255)
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strokeWeight(5)
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fill(0, 255, 0, 0)
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rect(width / 5, height / 2, width / 4, height / 1.5)
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rect(width / 5 * 4, height / 2, width / 4, height / 1.5)
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imageMode(CENTER)
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image(controlsImage, width / 5 * 4, height / 2, width / 4, height / 1.5)
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pop()
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push()
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textSize(50)
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fill(255, 255, 255)
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text("Highscores", width / 5, height / 4)
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fill(255, 255, 255)
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stroke('black');
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strokeWeight(4);
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text("Controls", width / 5 * 4, height / 4)
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pop()
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}
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function button(r, g, b, buttonX, buttonY, buttonText) {
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push()
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noFill()
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rectMode(CENTER);
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rect(buttonX, buttonY, buttonWidth, buttonHeight)
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textSize(25)
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fill(r, g, b)
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textAlign(CENTER);
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text(buttonText, buttonX, buttonY)
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pop()
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}
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function pauseMenu() {
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textAlign(CENTER);
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textSize(50);
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fill(255, 255, 255);
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text("Paused", width / 2, height / 2 - height / 6);
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button(255, 255, 255, width / 2, height / 2, "Resume");
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button(255, 255, 255, width / 2, height / 2 + height / 12, "Main Menu");
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}
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function scoremenu() {
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textAlign(CENTER, CENTER);
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textSize(50);
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fill(255, 255, 255);
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text("Score", width / 2, height / 5);
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textSize(32);
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text(letters[currentIndex[0]], width / 2 - 30, height / 3);
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text(letters[currentIndex[1]], width / 2, height / 3);
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text(letters[currentIndex[2]], width / 2 + 30, height / 3);
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if (!clearDataOnce) {
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requesteddata = [];
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clearDataOnce = true;
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}
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}
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if (scorescreenOn && keyReleasedFlag) {
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homescreen() {
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nameSubmit();
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textAlign(CENTER, CENTER);
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}
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textSize(70);
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fill(100, 255, 100);
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text("Slime\nSymphony", width / 2, height / 4);
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button.button(255, 255, 255, width / 2, height / 2, "Start Game")
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button.button(255, 255, 255, width / 2, height / 2 + height / 12, "Scores")
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if (entered) {
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push()
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push()
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stroke(205, 205, 205)
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fill(255, 255, 255)
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strokeWeight(2)
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textSize(25)
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fill(0, 0, 0, 0)
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textAlign(CENTER, CENTER)
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rect(width / 2, height / 3, 90, 40)
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for (let i = 0; i < requesteddata.length; i++) {
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text(i + 1 + ". " + requesteddata[i].Naam + ": " + requesteddata[i].Score, width / 5, height / 3 + (i * 30))
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}
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pop()
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pop()
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if (!dataIsCalled) {
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getData(nameHS);
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//Scores rectangle
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dataIsCalled = true;
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push()
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stroke(4, 217, 255)
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strokeWeight(5)
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fill(0, 255, 0, 0)
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rect(width / 5, height / 2, width / 4, height / 1.5)
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rect(width / 5 * 4, height / 2, width / 4, height / 1.5)
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imageMode(CENTER)
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image(controlsImage, width / 5 * 4, height / 2, width / 4, height / 1.5)
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pop()
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push()
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textSize(50)
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fill(255, 255, 255)
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text("Highscores", width / 5, height / 4)
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fill(255, 255, 255)
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stroke('black');
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strokeWeight(4);
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text("Controls", width / 5 * 4, height / 4)
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pop()
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}
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pauseMenu() {
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textAlign(CENTER);
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textSize(50);
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fill(255, 255, 255);
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text("Paused", width / 2, height / 2 - height / 6);
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button(255, 255, 255, width / 2, height / 2, "Resume");
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button(255, 255, 255, width / 2, height / 2 + height / 12, "Main Menu");
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}
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scoreMenu() {
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textAlign(CENTER, CENTER);
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textSize(50);
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fill(255, 255, 255);
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text("Score", width / 2, height / 5);
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textSize(32);
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text(letters[currentIndex[0]], width / 2 - 30, height / 3);
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text(letters[currentIndex[1]], width / 2, height / 3);
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text(letters[currentIndex[2]], width / 2 + 30, height / 3);
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if (!clearDataOnce) {
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requesteddata = [];
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clearDataOnce = true;
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}
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if (scorescreenOn && keyReleasedFlag) {
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nameSubmit();
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}
|
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if (entered) {
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push()
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stroke(205, 205, 205)
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strokeWeight(2)
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fill(0, 0, 0, 0)
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rect(width / 2, height / 3, 90, 40)
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pop()
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if (!dataIsCalled) {
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DB.getData(nameHS);
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dataIsCalled = true;
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}
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}
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else {
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nameDraw(3);
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}
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push()
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fill(255, 255, 255)
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textSize(25)
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textAlign(CENTER, CENTER)
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//text for name, score, achievements
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for (let i = 0; i < requesteddata.length; i++) {
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text(i + 1 + ". " + requesteddata[i].Naam + ": " + requesteddata[i].Score + " " + requesteddata[i].Datum, width / 4, height / 3 + (i * 30))
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}
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pop()
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push()
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fill(255, 255, 255)
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textSize(16)
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textAlign(CENTER, CENTER)
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for (let i = 0; i < requesteddata.length; i++) {
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text(i + 1 + ". " + requesteddata[i].Achievements, width / 4 * 3, height / 3 + (i * 30))
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}
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pop()
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push()
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stroke(4, 217, 255)
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||||||
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strokeWeight(5)
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||||||
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fill(0, 255, 0, 0)
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||||||
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//box left
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||||||
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rect(width / 4 * 3, height / 2, width / 3.5, height / 1.25)
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||||||
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//box right
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||||||
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rect(width / 4, height / 2, width / 3.5, height / 1.25)
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||||||
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pop()
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||||||
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push()
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text("Your scores", width / 4, height / 6)
|
||||||
|
text("Your achievements", width / 4 * 3, height / 6)
|
||||||
|
pop()
|
||||||
|
|
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|
push()
|
||||||
|
button.button(255, 255, 255, width / 2, height / 2, "Main Menu")
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||||||
|
pop()
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||||||
|
}
|
||||||
|
|
||||||
|
gameOver() {
|
||||||
|
if (lives <= 0) {
|
||||||
|
//game over screen
|
||||||
|
iIndex = constrain(iIndex, 0, 2);
|
||||||
|
isDead = true;
|
||||||
|
push();
|
||||||
|
fill(255, 0, 0);
|
||||||
|
textSize(60);
|
||||||
|
textAlign(CENTER, CENTER);
|
||||||
|
text("Game Over", width / 2, height / 2 - height / 5);
|
||||||
|
|
||||||
|
fill(255, 255, 255)
|
||||||
|
textSize(18);
|
||||||
|
text("Score: " + int(time), width / 2, height / 2 - height / 8);
|
||||||
|
|
||||||
|
textSize(32);
|
||||||
|
textAlign(CENTER, CENTER);
|
||||||
|
text(letters[currentIndex[0]], width / 2 - 30, height / 2);
|
||||||
|
text(letters[currentIndex[1]], width / 2, height / 2);
|
||||||
|
text(letters[currentIndex[2]], width / 2 + 30, height / 2);
|
||||||
|
|
||||||
|
|
||||||
|
text("Restart", width / 2, height / 2 + height / 12);
|
||||||
|
|
||||||
|
text("Main Menu", width / 2, height / 2 + height / 6);
|
||||||
|
pop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
nameDraw(3);
|
|
||||||
}
|
|
||||||
|
|
||||||
push()
|
|
||||||
fill(255, 255, 255)
|
|
||||||
textSize(25)
|
|
||||||
textAlign(CENTER, CENTER)
|
|
||||||
//text for name, score, achievements
|
|
||||||
for (let i = 0; i < requesteddata.length; i++) {
|
|
||||||
text(i + 1 + ". " + requesteddata[i].Naam + ": " + requesteddata[i].Score + " " + requesteddata[i].Datum, width / 4, height / 3 + (i * 30))
|
|
||||||
}
|
|
||||||
pop()
|
|
||||||
|
|
||||||
push()
|
|
||||||
fill(255, 255, 255)
|
|
||||||
textSize(16)
|
|
||||||
textAlign(CENTER, CENTER)
|
|
||||||
for (let i = 0; i < requesteddata.length; i++) {
|
|
||||||
text(i + 1 + ". " + requesteddata[i].Achievements, width / 4 * 3, height / 3 + (i * 30))
|
|
||||||
}
|
|
||||||
pop()
|
|
||||||
|
|
||||||
push()
|
|
||||||
stroke(4, 217, 255)
|
|
||||||
strokeWeight(5)
|
|
||||||
fill(0, 255, 0, 0)
|
|
||||||
//box left
|
|
||||||
rect(width / 4 * 3, height / 2, width / 3.5, height / 1.25)
|
|
||||||
//box right
|
|
||||||
rect(width / 4, height / 2, width / 3.5, height / 1.25)
|
|
||||||
pop()
|
|
||||||
push()
|
|
||||||
text("Your scores", width / 4, height / 6)
|
|
||||||
text("Your achievements", width / 4 * 3, height / 6)
|
|
||||||
pop()
|
|
||||||
|
|
||||||
push()
|
|
||||||
button(255, 255, 255, width / 2, height / 2, "Main Menu")
|
|
||||||
pop()
|
|
||||||
}
|
|
||||||
|
|
||||||
function gameOver() {
|
|
||||||
if (lives <= 0) {
|
|
||||||
//game over screen
|
|
||||||
iIndex = constrain(iIndex, 0, 2);
|
|
||||||
isDead = true;
|
|
||||||
push();
|
|
||||||
fill(255, 0, 0);
|
|
||||||
textSize(60);
|
|
||||||
textAlign(CENTER, CENTER);
|
|
||||||
text("Game Over", width / 2, height / 2 - height / 5);
|
|
||||||
|
|
||||||
fill(255, 255, 255)
|
|
||||||
textSize(18);
|
|
||||||
text("Score: " + int(time), width / 2, height / 2 - height / 8);
|
|
||||||
|
|
||||||
textSize(32);
|
|
||||||
textAlign(CENTER, CENTER);
|
|
||||||
text(letters[currentIndex[0]], width / 2 - 30, height / 2);
|
|
||||||
text(letters[currentIndex[1]], width / 2, height / 2);
|
|
||||||
text(letters[currentIndex[2]], width / 2 + 30, height / 2);
|
|
||||||
|
|
||||||
|
|
||||||
text("Restart", width / 2, height / 2 + height / 12);
|
dodgeBanner() {
|
||||||
|
push()
|
||||||
text("Main Menu", width / 2, height / 2 + height / 6);
|
fill(255, 0, 0)
|
||||||
pop();
|
textSize(100)
|
||||||
|
textAlign(CENTER, CENTER)
|
||||||
|
text("Dodge!", width / 2, height / 2)
|
||||||
|
pop()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function dodgeBanner(){
|
|
||||||
push()
|
|
||||||
fill(255, 0, 0)
|
|
||||||
textSize(100)
|
|
||||||
textAlign(CENTER, CENTER)
|
|
||||||
text("Dodge!", width / 2, height / 2)
|
|
||||||
pop()
|
|
||||||
}
|
|
@@ -1,4 +1,8 @@
|
|||||||
//--------------------Game--------------------
|
//--------------------Game--------------------
|
||||||
|
// Classes
|
||||||
|
const Menus = new Menu();
|
||||||
|
const button = new Button();
|
||||||
|
const DB = new database();
|
||||||
// Game variables
|
// Game variables
|
||||||
const width = window.innerWidth;
|
const width = window.innerWidth;
|
||||||
const height = window.innerHeight;
|
const height = window.innerHeight;
|
||||||
@@ -10,7 +14,9 @@ let letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
|
|||||||
let currentIndex = [0, 0, 0];
|
let currentIndex = [0, 0, 0];
|
||||||
let nameHS = '';
|
let nameHS = '';
|
||||||
let pressed = false;
|
let pressed = false;
|
||||||
|
let searchName = '';
|
||||||
|
let dataIsCalled = false;
|
||||||
|
let clearDataOnce = false;
|
||||||
// Player variables
|
// Player variables
|
||||||
const playerSize = 10;
|
const playerSize = 10;
|
||||||
let radius = playerSize / 2;
|
let radius = playerSize / 2;
|
||||||
|
Reference in New Issue
Block a user