added some ;s
This commit is contained in:
@@ -266,7 +266,7 @@ function spawnRandomBullet() {
|
|||||||
if (nextAttack == 1) {
|
if (nextAttack == 1) {
|
||||||
for (let i = 0; i < random(3, 10); i++) {
|
for (let i = 0; i < random(3, 10); i++) {
|
||||||
let shotWidth = random(0, width);
|
let shotWidth = random(0, width);
|
||||||
shotPosX = shotWidth
|
shotPosX = shotWidth;
|
||||||
shotPosY = height;
|
shotPosY = height;
|
||||||
bullets.push(new bullet(shotWidth, 0, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
bullets.push(new bullet(shotWidth, 0, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
||||||
}
|
}
|
||||||
@@ -274,7 +274,7 @@ function spawnRandomBullet() {
|
|||||||
if (nextAttack == 2) {
|
if (nextAttack == 2) {
|
||||||
for (let i = 0; i < random(3, 10); i++) {
|
for (let i = 0; i < random(3, 10); i++) {
|
||||||
let shotWidth = random(0, width);
|
let shotWidth = random(0, width);
|
||||||
shotPosX = shotWidth
|
shotPosX = shotWidth;
|
||||||
shotPosY = 0;
|
shotPosY = 0;
|
||||||
bullets.push(new bullet(shotWidth, height, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
bullets.push(new bullet(shotWidth, height, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
||||||
}
|
}
|
||||||
@@ -282,7 +282,7 @@ function spawnRandomBullet() {
|
|||||||
if (nextAttack == 3) {
|
if (nextAttack == 3) {
|
||||||
for (let i = 0; i < random(3, 10); i++) {
|
for (let i = 0; i < random(3, 10); i++) {
|
||||||
let shotHeight = random(0, width);
|
let shotHeight = random(0, width);
|
||||||
shotPosX = 0
|
shotPosX = 0;
|
||||||
shotPosY = shotHeight;
|
shotPosY = shotHeight;
|
||||||
bullets.push(new bullet(width, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
bullets.push(new bullet(width, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
||||||
}
|
}
|
||||||
@@ -290,7 +290,7 @@ function spawnRandomBullet() {
|
|||||||
if (nextAttack == 3) {
|
if (nextAttack == 3) {
|
||||||
for (let i = 0; i < random(3, 10); i++) {
|
for (let i = 0; i < random(3, 10); i++) {
|
||||||
let shotHeight = random(0, width);
|
let shotHeight = random(0, width);
|
||||||
shotPosX = width
|
shotPosX = width;
|
||||||
shotPosY = shotHeight;
|
shotPosY = shotHeight;
|
||||||
bullets.push(new bullet(0, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
bullets.push(new bullet(0, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user