added some ;s

This commit is contained in:
Mees Roelofsz
2023-12-06 16:25:12 +01:00
parent 5550a5e229
commit 7a0b7f627c

View File

@@ -266,7 +266,7 @@ function spawnRandomBullet() {
if (nextAttack == 1) { if (nextAttack == 1) {
for (let i = 0; i < random(3, 10); i++) { for (let i = 0; i < random(3, 10); i++) {
let shotWidth = random(0, width); let shotWidth = random(0, width);
shotPosX = shotWidth shotPosX = shotWidth;
shotPosY = height; shotPosY = height;
bullets.push(new bullet(shotWidth, 0, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle)); bullets.push(new bullet(shotWidth, 0, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
} }
@@ -274,7 +274,7 @@ function spawnRandomBullet() {
if (nextAttack == 2) { if (nextAttack == 2) {
for (let i = 0; i < random(3, 10); i++) { for (let i = 0; i < random(3, 10); i++) {
let shotWidth = random(0, width); let shotWidth = random(0, width);
shotPosX = shotWidth shotPosX = shotWidth;
shotPosY = 0; shotPosY = 0;
bullets.push(new bullet(shotWidth, height, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle)); bullets.push(new bullet(shotWidth, height, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
} }
@@ -282,7 +282,7 @@ function spawnRandomBullet() {
if (nextAttack == 3) { if (nextAttack == 3) {
for (let i = 0; i < random(3, 10); i++) { for (let i = 0; i < random(3, 10); i++) {
let shotHeight = random(0, width); let shotHeight = random(0, width);
shotPosX = 0 shotPosX = 0;
shotPosY = shotHeight; shotPosY = shotHeight;
bullets.push(new bullet(width, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle)); bullets.push(new bullet(width, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
} }
@@ -290,7 +290,7 @@ function spawnRandomBullet() {
if (nextAttack == 3) { if (nextAttack == 3) {
for (let i = 0; i < random(3, 10); i++) { for (let i = 0; i < random(3, 10); i++) {
let shotHeight = random(0, width); let shotHeight = random(0, width);
shotPosX = width shotPosX = width;
shotPosY = shotHeight; shotPosY = shotHeight;
bullets.push(new bullet(0, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle)); bullets.push(new bullet(0, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
} }