added third patern (multiple bullets at once)
This commit is contained in:
14
web/game.js
14
web/game.js
@@ -35,6 +35,7 @@ let direction;
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let framerate = 120;
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let framerate = 120;
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let hasMoved = false;
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let hasMoved = false;
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let time = 0;
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let time = 0;
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let shotPoint = 0;
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//let myBullet = new bullet();
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//let myBullet = new bullet();
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// the function setup() is called once when the page is loaded
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// the function setup() is called once when the page is loaded
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@@ -43,6 +44,7 @@ function setup() {
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createCanvas(width, height);
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createCanvas(width, height);
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frameRate(framerate);
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frameRate(framerate);
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angleMode(DEGREES);
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// disable the outline of shapes
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// disable the outline of shapes
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Movementloop()
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Movementloop()
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@@ -196,7 +198,7 @@ function randomAttackPattern(){
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function spawnRandomBullet(){
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function spawnRandomBullet(){
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let patern = random([1,2]);
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let patern = random([3]);
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if (patern == 1) {
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if (patern == 1) {
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nextAttack = random([1, 2, 3, 4]);
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nextAttack = random([1, 2, 3, 4]);
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text(nextAttack, 30, 50);
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text(nextAttack, 30, 50);
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@@ -227,5 +229,15 @@ function spawnRandomBullet(){
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shotPosY = bounceY;
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shotPosY = bounceY;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved));
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}
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}
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if (patern == 3) {
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shotPosX = 500;
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shotPosY = 100;
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shotPoint = 0;
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for (let i = 0; i < 50; i++) {
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shotPoint = shotPoint + 50;
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bullets.push(new bullet(0, shotPoint, radius, shotSpeed, shotPosX, shotPosY, hasMoved));
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}
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}
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}
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}
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