Merge branch 'main' of https://gitlab.fdmci.hva.nl/propedeuse-hbo-ict/onderwijs/2023-2024/out-a-se-ti/blok-2/cuujooceevii61
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@@ -240,10 +240,12 @@ function spawnRandomBullet(){
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shotPosY = 100;
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shotPosY = 100;
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angle = 0;
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angle = 0;
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// changing the angle of the bullets
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// changing the angle of the bullets
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for (let i = 0; i < 140; i++) {
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for (let i = 0; i < 86; i++) {
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, angle, shotPosX, shotPosY, hasMoved));
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bullets.push(new bullet(0, 100, radius, shotSpeed, shotPosX, shotPosY, hasMoved, angle));
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angle += 360 / 50;
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angle -= 360 / 3;
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bulletsspliced = bullets.splice(i);
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}
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}
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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class bullet {
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class bullet {
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constructor(targetx, targety, radius, speed, shotPosX, shotPosY, hasMoved) { // Add hasMoved parameter
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constructor(targetx, targety, radius, speed, shotPosX, shotPosY, hasMoved, angle) { // Add hasMoved parameter
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this.angle = radians(angle);
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this.targetx = targetx;
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this.targetx = targetx;
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this.targety = targety;
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this.targety = targety;
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this.x = shotPosX;
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this.x = shotPosX;
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@@ -18,6 +19,8 @@ class bullet {
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this.projectile = createVector(this.x, this.y);
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this.projectile = createVector(this.x, this.y);
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this.direction = createVector(this.targetx - this.projectile.x, this.targety - this.projectile.y);
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this.direction = createVector(this.targetx - this.projectile.x, this.targety - this.projectile.y);
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this.direction.normalize();
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this.direction.normalize();
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this.direction.rotate(this.angle);
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}
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}
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draw() {
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draw() {
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