diff --git a/web/game.js b/web/game.js index fceb80f..9f49b27 100644 --- a/web/game.js +++ b/web/game.js @@ -204,7 +204,7 @@ function randomAttackPattern() { function spawnRandomBullet() { - let patern = random([1, 2, 3]); + let patern = random([1, 2]); if (patern == 1) { nextAttack = random([1, 2, 3, 4]); text(nextAttack, 30, 50); @@ -235,16 +235,16 @@ function spawnRandomBullet() { shotPosY = bounceY; bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0)); } - if (patern == 3) { - shotPosX = 500; - shotPosY = 100; - angle = 0; - // changing the angle of the bullets - for (let i = 0; i < 86; i++) { - bullets.push(new bullet(0, 100, radius, shotSpeed, shotPosX, shotPosY, hasMoved, angle)); - angle -= 360 / 3; - } + // if (patern == 3) { + // shotPosX = 500; + // shotPosY = 100; + // angle = 0; + // // changing the angle of the bullets + // for (let i = 0; i < 86; i++) { + // bullets.push(new bullet(0, 100, radius, shotSpeed, shotPosX, shotPosY, hasMoved, angle)); + // angle -= 360 / 3; + // } - } + // } } \ No newline at end of file