experimenting with colors + changed main menu to change based on size
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@@ -17,46 +17,46 @@ function keyPressed() {
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function homescreen() {
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textAlign(CENTER);
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button(255, 255, 255, width / 2, height / 2, 200, 40, "Start Game")
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button(255, 255, 255, width / 2, height / 2 + 50, 200, 40, "Scores")
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button(255, 255, 255, width / 2, height / 2, "Start Game")
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button(255, 255, 255, width / 2, height / 2 + height/12, "Scores")
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push()
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stroke(255, 255, 255)
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stroke(4,217,255)
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strokeWeight(5)
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fill(0, 255, 0, 0)
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rect(width/4*3, height/2, 300, 400)
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rect(width/5*4, height/2, width/4, height/1.5)
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pop()
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//highscores rectangle
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push()
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textSize(50)
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fill(255, 255, 255)
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text("Highscores", width/4, 200)
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text("Highscores", width/5, height/4)
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pop()
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push()
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fill(255, 255, 255)
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textSize(25)
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textAlign(CENTER)
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textAlign(CENTER, CENTER)
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for (let i = 0; i < requesteddata.length; i++) {
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text(i + 1 + ". " + requesteddata[i].Naam + ": " + requesteddata[i].Score, width/4, 250 + (i * 30))
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text(i + 1 + ". " + requesteddata[i].Naam + ": " + requesteddata[i].Score, width/5, height/3 + (i * 30))
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}
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pop()
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push()
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stroke(255, 255, 255)
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stroke(4,217,255)
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strokeWeight(5)
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fill(0, 255, 0, 0)
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rect(width/4, height/2, 300, 400)
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rect(width/5, height/2, width/4, height/1.5)
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pop()
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push()
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textSize(50)
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fill(255, 255, 255)
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text("Controls", width/4*3, 200)
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text("Controls", width/5*4, height/4)
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pop()
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}
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function button(r, g, b, buttonX, buttonY, buttonWidth, buttonHeight, buttonText) {
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function button(r, g, b, buttonX, buttonY, buttonText) {
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push()
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fill(0, 0, 50)
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rectMode(CENTER);
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@@ -74,6 +74,6 @@ function pauseMenu(){
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textSize(50);
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fill(255, 255, 255);
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text("Paused", width / 2, height / 2 - 100);
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button(255, 255, 255, width / 2, height / 2, 200, 40, "Resume");
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button(255, 255, 255, width / 2, height / 2 + 50, 200, 40, "Main Menu");
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button(255, 255, 255, width / 2, height / 2, "Resume");
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button(255, 255, 255, width / 2, height / 2 + height/12, "Main Menu");
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}
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