deleted unnecessary spaces
This commit is contained in:
10
web/game.js
10
web/game.js
@@ -52,7 +52,6 @@ function setup() {
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noStroke();
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noStroke();
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}
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}
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function score() {
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function score() {
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time += 1 / framerate;
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time += 1 / framerate;
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}
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}
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@@ -173,7 +172,6 @@ function draw() {
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textAlign(LEFT);
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textAlign(LEFT);
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text(int(time), 10, 20);
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text(int(time), 10, 20);
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randomAttackPattern()
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randomAttackPattern()
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bullets.forEach(myBullet => {
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bullets.forEach(myBullet => {
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@@ -188,7 +186,6 @@ function draw() {
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});
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});
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//blijf de bullet tekenen zolang hit false is
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//blijf de bullet tekenen zolang hit false is
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bullets = bullets.filter(bullet => !bullet.hit);
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bullets = bullets.filter(bullet => !bullet.hit);
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}
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}
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}
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}
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@@ -227,7 +224,6 @@ function spawnRandomBullet() {
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shotPosX = 1000;
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shotPosX = 1000;
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shotPosY = random(0, 600);
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shotPosY = random(0, 600);
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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}
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}
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if (patern == 2) {
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if (patern == 2) {
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@@ -243,11 +239,10 @@ function spawnRandomBullet() {
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for (let i = 0; i < 86; i++) {
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for (let i = 0; i < 86; i++) {
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setTimeout(function() {
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setTimeout(function() {
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bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
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bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
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angle -= 360 / 3;
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angle -= 360 / 1;
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}, i * 100);
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}, i * 100);
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}
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}
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angle = 0;
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angle = 0;
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}
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}
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if (patern == 4) {
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if (patern == 4) {
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shotPosX = 500;
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shotPosX = 500;
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@@ -259,8 +254,5 @@ function spawnRandomBullet() {
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angle -= 360 / 3;
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angle -= 360 / 3;
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}
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}
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angle = 0;
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angle = 0;
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}
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}
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}
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}
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