diff --git a/web/game.js b/web/game.js index 261fe25..94a9640 100644 --- a/web/game.js +++ b/web/game.js @@ -2,9 +2,9 @@ // Game variables const width = 1260; const height = 620; -let requesteddata = []; -let buttonWidth = width/ 6 -let buttonHeight = buttonWidth/5 +let requesteddata = []; +let buttonWidth = width / 6 +let buttonHeight = buttonWidth / 5 // Menu variables let letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split(''); let currentIndex = [0, 0, 0]; @@ -81,11 +81,9 @@ function setup() { // disable the outline of shapes noStroke(); } - function score() { time += 3 / framerate; } - function reset() { lives = 1; time = 0; @@ -106,7 +104,6 @@ function reset() { submitted = false; escaped = false; } - function gameOver() { if (lives == 0) { //game over screen @@ -134,14 +131,12 @@ function gameOver() { pop(); } } - function movementCheck() { //check if the player has moved if (playerPosX != initialPlayerPosX || playerPosY != initialPlayerPosY) { hasMoved = true; } } - async function keyPressed() { if (!isDead && !homescreenOn && !pausescreenOn) { if (keyIsDown(LEFT_ARROW) && playerPosX > 0 + radius) { @@ -158,32 +153,7 @@ async function keyPressed() { } } if (isDead && keyReleasedFlag && !entered) { - if ((!(iIndex > 2)) || (!(iIndex < 0))) { - if (keyCode == LEFT_ARROW) { - iIndex -= 1; - keyReleasedFlag = false; - } - if (keyCode == RIGHT_ARROW) { - iIndex += 1; - keyReleasedFlag = false; - } - } - if (keyCode == UP_ARROW) { - currentIndex[iIndex] = (currentIndex[iIndex] + 1) % letters.length; - keyReleasedFlag = false; - } - if (keyCode == DOWN_ARROW) { - currentIndex[iIndex] = (currentIndex[iIndex] - 1 + letters.length) % letters.length; - keyReleasedFlag = false; - } - if (keyCode == ENTER) { - nameHS += letters[currentIndex[0]]; - nameHS += letters[currentIndex[1]]; - nameHS += letters[currentIndex[2]]; - entered = true; - submit(); - keyReleasedFlag = false; - } + nameSubmit(); } if (isDead && keyReleasedFlag && entered) { if (keyCode == UP_ARROW) { @@ -194,16 +164,6 @@ async function keyPressed() { buttonSelectDead += 1; keyReleasedFlag = false; } - if (buttonSelectDead == 0) { - if (keyCode == RIGHT_ARROW && !submitted) { - entered = false; - nameHS = ''; - keyReleasedFlag = false; - } - if (keyCode == ENTER) { - keyReleasedFlag = false; - } - } if (buttonSelectDead == 1) { if (keyCode == ENTER) { //reset all the variables so the game can be played again @@ -284,7 +244,6 @@ async function keyPressed() { } } } - function submit() { if (entered == true) { sendData(nameHS, int(time)); @@ -293,11 +252,9 @@ function submit() { submitted = true; } } - function keyReleased() { keyReleasedFlag = true; // Set the flag to true when a key is released } - function wait(waitTime) { return new Promise(resolve => { setTimeout(() => { @@ -305,7 +262,93 @@ function wait(waitTime) { }, waitTime); }); } +function nameSubmit() { + if ((!(iIndex > 2)) || (!(iIndex < 0))) { + if (keyCode == LEFT_ARROW) { + iIndex -= 1; + keyReleasedFlag = false; + } + if (keyCode == RIGHT_ARROW) { + iIndex += 1; + keyReleasedFlag = false; + } + } + if (keyCode == UP_ARROW) { + currentIndex[iIndex] = (currentIndex[iIndex] + 1) % letters.length; + keyReleasedFlag = false; + } + if (keyCode == DOWN_ARROW) { + currentIndex[iIndex] = (currentIndex[iIndex] - 1 + letters.length) % letters.length; + keyReleasedFlag = false; + } + if (keyCode == ENTER) { + nameHS += letters[currentIndex[0]]; + nameHS += letters[currentIndex[1]]; + nameHS += letters[currentIndex[2]]; + entered = true; + if (isDead) { + submit(); + } else { + // do nothing + } + keyReleasedFlag = false; + } +} +function nameDraw() { + if (entered) { + if (buttonSelectDead == 0) { + push() + stroke(205, 205, 205) + strokeWeight(2) + fill(0, 0, 0, 0) + rect(width / 2, height / 2 - 15, 90, 40) + pop() + } + if (buttonSelectDead == 1) { + push() + stroke(205, 205, 205) + strokeWeight(2) + fill(0, 0, 0, 0) + rect(width / 2, height / 2 + 30, 110, 40) + pop() + } + if (buttonSelectDead == 2) { + push() + stroke(205, 205, 205) + strokeWeight(2) + fill(0, 0, 0, 0) + rect(width / 2, height / 2 + 75, 160, 40) + pop() + } + } + else { + if (iIndex == 0) { + push() + stroke(205, 205, 205) + strokeWeight(2) + fill(0, 0, 0, 0) + rect(width / 2 - 30, height / 2 - 15, 30, 40) + pop() + } + if (iIndex == 1) { + push() + stroke(205, 205, 205) + strokeWeight(2) + fill(0, 0, 0, 0) + rect(width / 2, height / 2 - 15, 30, 40) + pop() + } + if (iIndex == 2) { + push() + stroke(205, 205, 205) + strokeWeight(2) + fill(0, 0, 0, 0) + rect(width / 2 + 30, height / 2 - 15, 30, 40) + pop() + } + } +} // the function draw() is called every frame function draw() { keyPressed(); @@ -331,7 +374,7 @@ function draw() { stroke(205, 205, 205) strokeWeight(2) fill(0, 0, 0, 0) - rect(width / 2, height / 2 + height/12, buttonWidth, buttonHeight) + rect(width / 2, height / 2 + height / 12, buttonWidth, buttonHeight) pop() } } @@ -360,64 +403,12 @@ function draw() { strokeWeight(2) fill(0, 0, 0, 0) rectMode(CENTER); - rect(width / 2, height / 2 + height/12, buttonWidth, buttonHeight) + rect(width / 2, height / 2 + height / 12, buttonWidth, buttonHeight) pop() } } if (isDead) { - if (entered) { - if (buttonSelectDead == 0) { - push() - - stroke(205, 205, 205) - strokeWeight(2) - fill(0, 0, 0, 0) - rect(width / 2, height / 2 - 15, 90, 40) - pop() - } - if (buttonSelectDead == 1) { - push() - stroke(205, 205, 205) - strokeWeight(2) - fill(0, 0, 0, 0) - rect(width / 2, height / 2 + 30, 110, 40) - pop() - } - if (buttonSelectDead == 2) { - push() - stroke(205, 205, 205) - strokeWeight(2) - fill(0, 0, 0, 0) - rect(width / 2, height / 2 + 75, 160, 40) - pop() - } - } - else { - if (iIndex == 0) { - push() - stroke(205, 205, 205) - strokeWeight(2) - fill(0, 0, 0, 0) - rect(width / 2 - 30, height / 2 - 15, 30, 40) - pop() - } - if (iIndex == 1) { - push() - stroke(205, 205, 205) - strokeWeight(2) - fill(0, 0, 0, 0) - rect(width / 2, height / 2 - 15, 30, 40) - pop() - } - if (iIndex == 2) { - push() - stroke(205, 205, 205) - strokeWeight(2) - fill(0, 0, 0, 0) - rect(width / 2 + 30, height / 2 - 15, 30, 40) - pop() - } - } + nameDraw(); } } async function randPatern() { @@ -448,7 +439,6 @@ async function randPatern() { } } - function randomAttackPattern() { if (shot == false || hit == true) { for (i = 0; i < bulletAmount; i++) { @@ -456,12 +446,11 @@ function randomAttackPattern() { } } } - function phase() { switch (true) { case (time < 20): phases[0] = true; - paternArray = [5]; + paternArray = [1]; shotSpeedAdj = 2; push(); fill(255, 0, 255); @@ -518,7 +507,6 @@ function phase() { break; } } - function spawnRandomBullet() { if (chosen == false) { randPatern(); @@ -640,7 +628,6 @@ function spawnRandomBullet() { bulletAmount = 5; } } - function game() { if (!(lives == 0)) { // draw player @@ -720,4 +707,4 @@ function game() { } } -} +} \ No newline at end of file