added full border when enter is pressed + entered function
This commit is contained in:
27
web/game.js
27
web/game.js
@@ -57,6 +57,7 @@ let chosen = false;
|
||||
let finalPhase = false;
|
||||
let nextWave = [];
|
||||
let iIndex = 0;
|
||||
let entered = false;
|
||||
|
||||
let bulletAmount = 5;
|
||||
|
||||
@@ -114,6 +115,7 @@ function gameOver() {
|
||||
chosen = false;
|
||||
finalPhase = false;
|
||||
isDead = false;
|
||||
entered = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -140,7 +142,7 @@ async function keyPressed() {
|
||||
playerPosY += playerSpeed;
|
||||
}
|
||||
}
|
||||
if (isDead && keyReleasedFlag) {
|
||||
if (isDead && keyReleasedFlag && !entered) {
|
||||
if ((!(iIndex > 2)) || (!(iIndex < 0))) {
|
||||
if (keyCode == LEFT_ARROW) {
|
||||
iIndex -= 1;
|
||||
@@ -166,6 +168,17 @@ async function keyPressed() {
|
||||
Senddata(nameHS, int(time));
|
||||
console.log(nameHS + ": " + int(time));
|
||||
nameHS = '';
|
||||
entered = true;
|
||||
keyReleasedFlag = false;
|
||||
}
|
||||
}
|
||||
if (isDead && keyReleasedFlag && entered) {
|
||||
if (keyCode == UP_ARROW) {
|
||||
//
|
||||
keyReleasedFlag = false;
|
||||
}
|
||||
if (keyCode == DOWN_ARROW) {
|
||||
//
|
||||
keyReleasedFlag = false;
|
||||
}
|
||||
}
|
||||
@@ -218,6 +231,15 @@ function draw() {
|
||||
game();
|
||||
}
|
||||
if (isDead == true) {
|
||||
if (entered == true) {
|
||||
push()
|
||||
stroke(205, 205, 205)
|
||||
strokeWeight(2)
|
||||
fill(0, 0, 0, 0)
|
||||
rect(width / 2 - 45, height / 2 - 30, 90, 40)
|
||||
pop()
|
||||
}
|
||||
else {
|
||||
if (iIndex == 0) {
|
||||
push()
|
||||
stroke(205, 205, 205)
|
||||
@@ -242,8 +264,7 @@ function draw() {
|
||||
rect(width / 2 + 15, height / 2 - 30, 30, 40)
|
||||
pop()
|
||||
}
|
||||
|
||||
// keyIsDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
async function randPatern() {
|
||||
|
Reference in New Issue
Block a user