added border collision and more variables

This commit is contained in:
Mees Roelofsz
2023-11-24 12:23:08 +01:00
parent 52579ce3f1
commit cf7bfe4910

View File

@@ -1,36 +1,46 @@
size = 50;
posX = 500;
posY = 300;
size = 10;
radius = size/2;
cirX = 500
cirY = 300;
xmax = 1000;
ymax = 600;
speed = 3;
// the function setup() is called once when the page is loaded
function setup() {
// create a canvas element and append it to the body
createCanvas(1000, 600);
frameRate(120);
createCanvas(xmax, ymax);
frameRate(1200);
// disable the outline of shapes
noStroke();
}
function keyPressed() {
if (keyIsDown(LEFT_ARROW)) {
posX -= 5;
if (keyIsDown(LEFT_ARROW) && cirX > 0+radius) {
cirX -= speed;
}
if (keyIsDown(RIGHT_ARROW)) {
posX += 5;
if (keyIsDown(RIGHT_ARROW) && cirX < xmax-radius) {
cirX += speed;
}
if (keyIsDown(UP_ARROW)) {
posY -= 5;
if (keyIsDown(UP_ARROW) && cirY > 0+radius) {
cirY -= speed;
}
if (keyIsDown(DOWN_ARROW)) {
posY += 5;
if (keyIsDown(DOWN_ARROW) && cirY < ymax-radius) {
cirY += speed;
}
}
function collision() {
}
// the function draw() is called every frame
function draw() {
keyPressed();
// clear the background with a transparent black color
background(0, 0, 0, 10);
background(0, 0, 0, 100);
// draw a circle at the mouse position
circle(posX, posY, size);
circle(constrain(cirX,0+radius,xmax-radius), constrain(cirY,0+radius,ymax-radius), size);
square(100,100,100,10);
}