added border collision and more variables
This commit is contained in:
40
web/game.js
40
web/game.js
@@ -1,36 +1,46 @@
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size = 50;
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posX = 500;
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posY = 300;
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size = 10;
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radius = size/2;
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cirX = 500
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cirY = 300;
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xmax = 1000;
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ymax = 600;
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speed = 3;
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// the function setup() is called once when the page is loaded
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function setup() {
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// create a canvas element and append it to the body
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createCanvas(1000, 600);
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frameRate(120);
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createCanvas(xmax, ymax);
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frameRate(1200);
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// disable the outline of shapes
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noStroke();
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}
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function keyPressed() {
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if (keyIsDown(LEFT_ARROW)) {
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posX -= 5;
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if (keyIsDown(LEFT_ARROW) && cirX > 0+radius) {
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cirX -= speed;
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}
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if (keyIsDown(RIGHT_ARROW)) {
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posX += 5;
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if (keyIsDown(RIGHT_ARROW) && cirX < xmax-radius) {
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cirX += speed;
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}
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if (keyIsDown(UP_ARROW)) {
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posY -= 5;
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if (keyIsDown(UP_ARROW) && cirY > 0+radius) {
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cirY -= speed;
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}
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if (keyIsDown(DOWN_ARROW)) {
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posY += 5;
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if (keyIsDown(DOWN_ARROW) && cirY < ymax-radius) {
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cirY += speed;
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}
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}
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function collision() {
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}
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// the function draw() is called every frame
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function draw() {
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keyPressed();
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// clear the background with a transparent black color
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background(0, 0, 0, 10);
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background(0, 0, 0, 100);
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// draw a circle at the mouse position
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circle(posX, posY, size);
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circle(constrain(cirX,0+radius,xmax-radius), constrain(cirY,0+radius,ymax-radius), size);
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square(100,100,100,10);
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}
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