From d54ad9bc3f3411a519e8cb03e9e8d0d64fe8e9b7 Mon Sep 17 00:00:00 2001 From: Mees Roelofsz Date: Fri, 19 Jan 2024 09:14:14 +0100 Subject: [PATCH] format and changed colors to green --- web/game.js | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/web/game.js b/web/game.js index acc3ffc..ddb87ee 100644 --- a/web/game.js +++ b/web/game.js @@ -631,16 +631,16 @@ function bouncing() { bossPosY += bossVelY; // Check for bounce if (bossPosX > width - 25) { - bossVelX = random([-4,-5,-6]); + bossVelX = random([-4, -5, -6]); } if (bossPosX < 25) { - bossVelX = random([4,5,6]); + bossVelX = random([4, 5, 6]); } if (bossPosY > height - 25) { - bossVelY = random([-4,-5,-6]); + bossVelY = random([-4, -5, -6]); } if (bossPosY < 25) { - bossVelY = random([4,5,6]); + bossVelY = random([4, 5, 6]); } // Draw the boss @@ -660,19 +660,19 @@ function game() { circle(constrain(playerPosX, 0 + radius, width - radius), constrain(playerPosY, 0 + radius, height - radius), playerSize); pop(); movementCheck(); + + + push(); + fill(0, 255, 0); if (phases[2] == false || phase[3] == false) { bouncing(); } else if (phases[2] = true) { bossPosX = x2; bossPosY = y2; - } else{ + } else { bossPosX = width / 2; bossPosY = height / 6; } - - push(); - fill(255, 165, 0) - pop(); if (hasMoved == true) { push(); @@ -712,7 +712,7 @@ function game() { x5 = map(sinX, -1, 1, playerPosX - 100, playerPosX + 100); y5 = map(-cosY, -1, 1, playerPosY - 100, playerPosY + 100); push(); - fill(255, 165, 0) + fill(0, 255, 0); circle(x3, y3, 50); circle(x4, y4, 50); circle(x5, y5, 50);