Added letter selector thats still broken
This commit is contained in:
44
web/game.js
44
web/game.js
@@ -3,6 +3,12 @@
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const width = 1260;
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const height = 620;
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// Menu variables
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let letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
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let currentIndex = 0;
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let name = '';
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let pressed = false;
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// Player variables
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const playerSize = 10;
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let radius = playerSize / 2;
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@@ -11,7 +17,7 @@ let playerPosY = 300;
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let playerSpeed = 4;
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let booleanArray = window.booleanArray;
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let lives = 1;
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let isDead = false;
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let bossPosX = width / 2;
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let bossPosY = 100;
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let shotSpeed = 12;
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@@ -67,15 +73,22 @@ function score() {
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time += 3 / framerate;
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}
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function life() {
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textAlign(CENTER);
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function gameOver() {
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if (lives == 0) {
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isDead = true;
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push();
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fill(255, 0, 0);
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textSize(40);
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textAlign(CENTER);
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text("Game Over", width / 2, height / 2);
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text("Game Over", width / 2, height / 2 - 80);
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pop();
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push();
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fill(255,255,255)
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textSize(32);
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text(letters[currentIndex], width / 2, height / 2);
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pop();
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if (key == ' ') {
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lives = 1;
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time = 0;
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@@ -98,7 +111,12 @@ function movementCheck() {
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}
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}
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function keyDown() {
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}
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async function keyPressed() {
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if (!isDead) {
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if (keyIsDown(LEFT_ARROW) && playerPosX > 0 + radius) {
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playerPosX -= playerSpeed;
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}
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@@ -112,6 +130,21 @@ async function keyPressed() {
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playerPosY += playerSpeed;
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}
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}
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if (isDead) {
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if (keyCode === UP_ARROW) {
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currentIndex = (currentIndex + 1) % letters.length;
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}
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if (keyCode === DOWN_ARROW) {
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currentIndex = (currentIndex - 1 + letters.length) % letters.length;
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}
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if (keyCode === ENTER) {
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name += letters[currentIndex];
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console.log(name);
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}
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}
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}
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function wait(waitTime) {
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return new Promise(resolve => {
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setTimeout(() => {
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@@ -144,7 +177,7 @@ async function Movementloop() {
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// the function draw() is called every frame
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function draw() {
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keyPressed();
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life();
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gameOver();
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phase();
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// draw background
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//myBullet.draw();
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@@ -156,6 +189,7 @@ function draw() {
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if (homescreenOn == false) {
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game();
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}
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keyDown();
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}
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async function randPatern() {
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