Added letter selector thats still broken

This commit is contained in:
sam
2023-12-12 15:42:09 +01:00
parent 079149f9a2
commit df4ae6f1af

View File

@@ -3,6 +3,12 @@
const width = 1260;
const height = 620;
// Menu variables
let letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
let currentIndex = 0;
let name = '';
let pressed = false;
// Player variables
const playerSize = 10;
let radius = playerSize / 2;
@@ -11,7 +17,7 @@ let playerPosY = 300;
let playerSpeed = 4;
let booleanArray = window.booleanArray;
let lives = 1;
let isDead = false;
let bossPosX = width / 2;
let bossPosY = 100;
let shotSpeed = 12;
@@ -67,15 +73,22 @@ function score() {
time += 3 / framerate;
}
function life() {
textAlign(CENTER);
function gameOver() {
if (lives == 0) {
isDead = true;
push();
fill(255, 0, 0);
textSize(40);
textAlign(CENTER);
text("Game Over", width / 2, height / 2);
text("Game Over", width / 2, height / 2 - 80);
pop();
push();
fill(255,255,255)
textSize(32);
text(letters[currentIndex], width / 2, height / 2);
pop();
if (key == ' ') {
lives = 1;
time = 0;
@@ -98,7 +111,12 @@ function movementCheck() {
}
}
function keyDown() {
}
async function keyPressed() {
if (!isDead) {
if (keyIsDown(LEFT_ARROW) && playerPosX > 0 + radius) {
playerPosX -= playerSpeed;
}
@@ -112,6 +130,21 @@ async function keyPressed() {
playerPosY += playerSpeed;
}
}
if (isDead) {
if (keyCode === UP_ARROW) {
currentIndex = (currentIndex + 1) % letters.length;
}
if (keyCode === DOWN_ARROW) {
currentIndex = (currentIndex - 1 + letters.length) % letters.length;
}
if (keyCode === ENTER) {
name += letters[currentIndex];
console.log(name);
}
}
}
function wait(waitTime) {
return new Promise(resolve => {
setTimeout(() => {
@@ -144,7 +177,7 @@ async function Movementloop() {
// the function draw() is called every frame
function draw() {
keyPressed();
life();
gameOver();
phase();
// draw background
//myBullet.draw();
@@ -156,6 +189,7 @@ function draw() {
if (homescreenOn == false) {
game();
}
keyDown();
}
async function randPatern() {