Variable update
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@@ -68,18 +68,19 @@ async function disconnect() {
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}
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}
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//--------------------Game--------------------
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//--------------------Game--------------------
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let Playerposx = 500;
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let playerPosX = 500;
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let Playerposy = 300;
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let Playerposy = 300;
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let bullets = [];
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let bullets = [];
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let myBullet = new bullet();
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let myBullet = new bullet();
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let playerSpeed = 5;
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let playerSpeed = 5;
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let radius = 2;
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async function Movementloop() {
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async function Movementloop() {
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if (booleanArray[1]) {
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if (booleanArray[1]) {
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Playerposx += 2;}
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playerPosX += 2;}
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if (booleanArray[3]) {
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if (booleanArray[3]) {
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Playerposx -= 2;}
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playerPosX -= 2;}
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if (booleanArray[2]) {
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if (booleanArray[2]) {
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Playerposy += 2;}
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Playerposy += 2;}
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if (booleanArray[0]) {
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if (booleanArray[0]) {
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@@ -116,7 +117,7 @@ function draw(){
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background(0,0,0,10);
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background(0,0,0,10);
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// draw a circle at the mouse position
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// draw a circle at the mouse position
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circle(Playerposx, Playerposy, 50);
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circle(playerPosX, Playerposy, 50);
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}
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}
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//test
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//test
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//test2
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//test2
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