sam
2023-12-13 15:16:41 +01:00

View File

@@ -5,8 +5,8 @@ const height = 620;
// Menu variables
let letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
let currentIndex = 0;
let name = '';
let currentIndex = [0, 0, 0];
let nameHS = '';
let pressed = false;
// Player variables
@@ -55,6 +55,7 @@ let homescreenOn = true;
let chosen = false;
let finalPhase = false;
let nextWave = [];
let iIndex = 0;
let bulletAmount = 5;
//let myBullet = new bullet();
@@ -79,6 +80,7 @@ function score() {
function gameOver() {
if (lives == 0) {
//game over screen
iIndex = constrain(iIndex, 0, 2);
isDead = true;
push();
fill(255, 0, 0);
@@ -89,7 +91,10 @@ function gameOver() {
push();
fill(255, 255, 255)
textSize(32);
text(letters[currentIndex], width / 2, height / 2);
textAlign(CENTER);
text(letters[currentIndex[0]], width / 2 - 30, height / 2);
text(letters[currentIndex[1]], width / 2, height / 2);
text(letters[currentIndex[2]], width / 2 + 30, height / 2);
pop();
if (key == ' ') {
@@ -133,22 +138,35 @@ async function keyPressed() {
}
}
if (isDead && keyReleasedFlag) {
if ((!(iIndex > 2)) || (!(iIndex < 0))) {
if (keyCode == LEFT_ARROW) {
iIndex -= 1;
keyReleasedFlag = false;
}
if (keyCode == RIGHT_ARROW) {
iIndex += 1;
keyReleasedFlag = false;
}
}
if (keyCode == UP_ARROW) {
currentIndex = (currentIndex + 1) % letters.length;
currentIndex[iIndex] = (currentIndex[iIndex] + 1) % letters.length;
keyReleasedFlag = false;
}
if (keyCode == DOWN_ARROW) {
currentIndex = (currentIndex - 1 + letters.length) % letters.length;
currentIndex[iIndex] = (currentIndex[iIndex] - 1 + letters.length) % letters.length;
keyReleasedFlag = false;
}
if (keyCode == ENTER) {
name += letters[currentIndex];
console.log(name);
nameHS += letters[currentIndex[0]];
nameHS += letters[currentIndex[1]];
nameHS += letters[currentIndex[2]];
console.log(nameHS + ": " + int(time));
nameHS = '';
keyReleasedFlag = false;
}
}
}
function keyReleased() {
keyReleasedFlag = true; // Set the flag to true when a key is released
}
@@ -195,9 +213,35 @@ function draw() {
if (homescreenOn == false) {
game();
}
// keyIsDown();
}
if (isDead == true) {
if (iIndex == 0) {
push()
stroke(205, 205, 205)
strokeWeight(2)
fill(0, 0, 0, 0)
rect(width / 2 - 45, height / 2 - 30, 30, 40)
pop()
}
if (iIndex == 1) {
push()
stroke(205, 205, 205)
strokeWeight(2)
fill(0, 0, 0, 0)
rect(width / 2 - 15, height / 2 - 30, 30, 40)
pop()
}
if (iIndex == 2) {
push()
stroke(205, 205, 205)
strokeWeight(2)
fill(0, 0, 0, 0)
rect(width / 2 + 15, height / 2 - 30, 30, 40)
pop()
}
// keyIsDown();
}
}
async function randPatern() {
patern = random(paternArray);
chosen = true;
@@ -399,24 +443,7 @@ function spawnRandomBullet() {
function homescreen() {
// push()
// fill(0, 0, 0, 200)
// square(0, 0, 1600)
// pop()
// push()
// fill(255, 0, 0)
// let buttonHeight = height/2
// rect(width/2-90, buttonHeight, 200, 40 , 20, 20, 20, 20)
// textSize(25)
// fill(0,0,0)
// text("Start Game", width/2+10, buttonHeight+30)
// if (mouseX > width/2-90 && mouseX < width/2+110 && mouseY > height/2 && mouseY < buttonHeight+40) {
// if (mouseIsPressed) {
// homescreenOn = false;
// }
// }
// pop()
textAlign(CENTER);
button(0, 0, 0, width / 2 - 90, height / 2, 200, 40, "Start Game")
button(0, 0, 0, width / 2 - 90, height / 2 + 50, 200, 40, "Scores")