class Circle { constructor(){ this.x = random(0, width); this.y = random(0, height); this.Diameter = random(30, 100); this.vx = random(-5, 5); this.vy = random(-5, 5); } update(){ this.x += this.vx; this.y += this.vy; //bounce if (this.x > width || this.x < 0) { this.vx *= -1; } if (this.y > height || this.y < 0) { this.vy *= -1; } } draw(){ circle(this.x, this.y, this.Diameter); } } let circles = []; function setup() { createCanvas(400, 400); //een van dit object circles.push(new Circle()); //of 50 van dit object for (let iCircle = 0; iCircle < 50; iCircle++) { let aCircle = new Circle(10, 20); //zet een nieuwe circle in de array circles.push(new Circle()); } } function draw() { background(220); //voor elke circle in de array circles word deze code uitgevoerd circles.forEach(aantalcircles => { aantalcircles.update(); aantalcircles.draw(); }); }