360 B
360 B
UML game.js
classDiagram
class bullet {
+x
+y
+shot
+angle
+bulletHit
+direction
+directionX
+direcitonY
+hasMoved
+projectile
+radius
+targetx
+targety
+speed
-hit
-shot
-isOffScreen
-originalPos
-targetx
-targety
+draw()
+update(targetx, targety)
}