Files
J1B2-Game-controller/web/game.js
Mees Roelofsz e0cb5c2417 deleted square
2023-11-26 16:31:37 +01:00

130 lines
3.1 KiB
JavaScript

//--------------------Game--------------------
// Game variables
const width = 1000;
const height = 600;
// Player variables
const playerSize = 10;
let radius = playerSize / 2;
let playerPosX = 500
let playerPosY = 300;
let playerSpeed = 3;
let booleanArray = window.booleanArray;
let shotSpeed = 5;
let projectile;
let projSize = 5;
let shot;
let shotPosX = 500;
let shotPosY = 100;
let time = 0;
// the function setup() is called once when the page is loaded
function setup() {
// create a canvas element and append it to the body
createCanvas(width, height);
frameRate(120);
// disable the outline of shapes
Movementloop()
noStroke();
}
async function score() {
while (true) {
time += 1;
await sleep(1000);
}
}
function keyPressed() {
if (keyIsDown(LEFT_ARROW) && playerPosX > 0 + radius) {
playerPosX -= playerSpeed;
}
if (keyIsDown(RIGHT_ARROW) && playerPosX < width - radius) {
playerPosX += playerSpeed;
}
if (keyIsDown(UP_ARROW) && playerPosY > 0 + radius) {
playerPosY -= playerSpeed;
}
if (keyIsDown(DOWN_ARROW) && playerPosY < height - radius) {
playerPosY += playerSpeed;
}
}
async function Movementloop() {
window.addEventListener('booleanArrayUpdated', function (event) {
// event.detail contains the booleanArray
let booleanArray = event.detail;
// Use booleanArray here...
if (booleanArray[1]) {
playerPosX += playerSpeed;
}
if (booleanArray[3]) {
playerPosX -= playerSpeed;
}
if (booleanArray[2]) {
playerPosY += playerSpeed;
}
if (booleanArray[0]) {
playerPosY -= playerSpeed;
}
});
}
function shoot(directionX, directionY) {
shot = true;
if (!projectile) {
// Set the initial position of the projectile to the player's position
projectile = createVector(shotPosX, shotPosY);
targetX = directionX;
targetY = directionY;
// Calculate the initial direction
direction = createVector(targetX - projectile.x, targetY - projectile.y);
direction.normalize();
}
// Draw the small circle (projectile)
fill(255, 0, 0);
circle(projectile.x, projectile.y, projSize);
// Move the projectile towards the movable circle
projectile.add(p5.Vector.mult(direction, shotSpeed));
if (dist(projectile.x, projectile.y, directionX, directionY) <= radius) {
projectile = null;
shot = false;
}
else if (projectile.x < 0 || projectile.x > width || projectile.y < 0 || projectile.y > height) {
projectile = null;
shot = false;
}
}
// the function draw() is called every frame
function draw() {
keyPressed();
// draw background
background(0, 0, 0, 100);
// draw player
fill(0, 255, 255)
circle(constrain(playerPosX, 0 + radius, width - radius), constrain(playerPosY, 0 + radius, height - radius), playerSize);
// draw boss
fill(255,165,0)
circle(500, 100, 50);
score();
text(time, 10, 20);
if (shot == false) {
shoot(playerPosX, playerPosY);
} else {
shot = false;
}
}