<?xml version="1.0" encoding="UTF-8"?>
<Animation xmlns:editor="http://www.ald.softbankrobotics.com/animation/editor" typeVersion="2.0" editor:fps="25">
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            <Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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        <Key value="-0.439454377" frame="100">
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        <Key value="-0.439454377" frame="200">
            <Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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    <ActuatorCurve fps="25" actuator="HeadPitch" mute="false" unit="degree">
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            <Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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        </Key>
    </ActuatorCurve>
    <ActuatorCurve fps="25" actuator="LShoulderPitch" mute="false" unit="degree">
        <Key value="-5.74017525" frame="0"/>
    </ActuatorCurve>
    <ActuatorCurve fps="25" actuator="LShoulderRoll" mute="false" unit="degree">
        <Key value="6.67969275" frame="0"/>
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    <ActuatorCurve fps="25" actuator="LElbowYaw" mute="false" unit="degree">
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    <ActuatorCurve fps="25" actuator="LElbowRoll" mute="false" unit="degree">
        <Key value="-0.5" frame="0"/>
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    <ActuatorCurve fps="25" actuator="LWristYaw" mute="false" unit="degree">
        <Key value="-12.7772932" frame="0"/>
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    <ActuatorCurve fps="25" actuator="LHand" mute="false" unit="dimensionless">
        <Key value="0.98" frame="0"/>
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    <ActuatorCurve fps="25" actuator="HipRoll" mute="false" unit="degree">
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        <Key value="-0.26367262" frame="100">
            <Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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    <ActuatorCurve fps="25" actuator="HipPitch" mute="false" unit="degree">
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        </Key>
    </ActuatorCurve>
    <ActuatorCurve fps="25" actuator="KneePitch" mute="false" unit="degree">
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            <Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
        </Key>
        <Key value="29.5" frame="100">
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            <Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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    </ActuatorCurve>
    <ActuatorCurve fps="25" actuator="RShoulderPitch" mute="false" unit="degree">
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    <ActuatorCurve fps="25" actuator="RShoulderRoll" mute="false" unit="degree">
        <Key value="-0.5" frame="0"/>
    </ActuatorCurve>
    <ActuatorCurve fps="25" actuator="RElbowYaw" mute="false" unit="degree">
        <Key value="-2.0999999" frame="0"/>
    </ActuatorCurve>
    <ActuatorCurve fps="25" actuator="RElbowRoll" mute="false" unit="degree">
        <Key value="0.5" frame="0"/>
    </ActuatorCurve>
    <ActuatorCurve fps="25" actuator="RWristYaw" mute="false" unit="degree">
        <Key value="1.57964516" frame="0"/>
    </ActuatorCurve>
    <ActuatorCurve fps="25" actuator="RHand" mute="false" unit="dimensionless">
        <Key value="0.98" frame="0"/>
    </ActuatorCurve>
</Animation>
