Added faulty movement checking function
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@@ -112,6 +112,7 @@ public class InputProcessor {
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ExerciseManager.TOTAL_REPETITIONS_REQUIRED += ExerciseManager.DEFAULT_EXERCISE_REPETITIONS;
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ExerciseManager.TOTAL_REPETITIONS_REQUIRED += ExerciseManager.DEFAULT_EXERCISE_REPETITIONS;
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ExerciseManager.TOTAL_EXERCISES_PREFORMED++;
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ExerciseManager.TOTAL_EXERCISES_PREFORMED++;
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this.selfRotationVectorPaths = new ArrayList[2];
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this.selfRotationVectorPaths[0] = new ArrayList<>();
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this.selfRotationVectorPaths[0] = new ArrayList<>();
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this.selfRotationVectorPaths[1] = new ArrayList<>();
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this.selfRotationVectorPaths[1] = new ArrayList<>();
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@@ -130,14 +131,14 @@ public class InputProcessor {
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*/
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*/
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public void onAdequateRepetition() {
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public void onAdequateRepetition() {
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ExerciseManager.TOTAL_REPETITIONS_PERFORMED++;
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ExerciseManager.TOTAL_REPETITIONS_PERFORMED++;
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new FitnessActivity().incrementProgress();
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this.parentActivity.incrementProgress();
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}
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}
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/**
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/**
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* Method that is called whenever the user performs a bad repetition.
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* Method that is called whenever the user performs a bad repetition.
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*/
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*/
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public void onInadequateRepetition() {
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public void onInadequateRepetition() {
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new FitnessActivity().triggerColorBurst(false);
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this.parentActivity.triggerColorBurst(false);
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}
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}
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/**
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/**
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@@ -352,55 +353,33 @@ public class InputProcessor {
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}*/
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}*/
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/**
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/**
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* Function for getting the error offsets of the user's path compared to the
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* target path at a given point in time.
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*
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*
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* @param sensorId The sensor ID to get the error offsets from.
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* @param time The time to get the error offsets from.
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* This value must be >= 0 && <= exerciseTime, otherwise
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* the error will be 0 by default.
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* @return A list of error offsets of the motion data compared to the reference path.
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*/
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*/
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public double getError(int sensorId, float time) {
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public boolean isFaultyMovement(int sensorId, float time) {
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// Ensure the sensor ID is within the bounds of the array
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// Ensure the sensor ID is within the bounds of the array
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if (sensorId < 0 || sensorId >= selfRotationVectorPaths.length)
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if (sensorId < 0 || sensorId >= selfRotationVectorPaths.length)
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return 0.0d;
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return false;
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// Calculate the index of the rotational vector where we're currently at
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// Calculate the index of the reference rotation vector
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int targetRotationIdx =
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// This is done by calculating the closest index of the last received vector
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// to the current time.
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// i = | (t % T) / T * N |
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/*
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int i, referenceIndex;
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// Index of the current rotation vector
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for ( i = 0; i < selfRotationVectorPaths.length; i++)
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int targetIndex = (int) ((this.exerciseDurationInSeconds / this.targetRotationVectorPaths[sensorId].length) * time);
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{
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int selfIndex = (int) (this.selfRotationVectorPaths[sensorId].length / this.sampleRate * time);
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referenceIndex = (int) (Math.round(
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((time % this.exerciseRepetitionDurationInSeconds) /
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// Ensure the indexes are within the bounds of the array
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(this.exerciseRepetitionDurationInSeconds)) * this.targetRotationVectorPaths[i].length))
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if (
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% this.targetRotationVectorPaths[i].length;
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targetIndex >= 0 && targetIndex <= this.targetRotationVectorPaths[sensorId].length - 1 &&
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// If distance is greater than the threshold, return true
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selfIndex >= 0 && selfIndex <= this.selfRotationVectorPaths[sensorId].length - 1 &&
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if (this.selfRotationVectorPaths[i].get(this.selfRotationVectorPaths[i].size() - 1).distance(
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this.selfRotationVectorPaths[sensorId][selfIndex] != null &&
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this.targetRotationVectorPaths[i][referenceIndex]) > ExerciseManager.EXERCISE_ERROR_MARGIN)
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this.targetRotationVectorPaths[sensorId][targetIndex] != null
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return true;
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) {
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return this.selfRotationVectorPaths[sensorId][selfIndex].distance(this.targetRotationVectorPaths[sensorId][targetIndex]);
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}*/
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return 0.0d;
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}
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/**
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* Method for getting the average error of the motion data
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* compared to the reference path.
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*
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* @param sensorId The sensor ID to get the error offsets from.
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* @return The average error of the motion data compared to the reference path.
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*/
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public double getAverageError(int sensorId) {
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double error = 0;
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for (int i = 0; i < this.exerciseRepetitionDurationInSeconds; i++) {
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error += getError(sensorId, i);
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}
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}
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return error / this.exerciseRepetitionDurationInSeconds;
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return false;
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}
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}
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public float secondsPassed() {
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public float secondsPassed() {
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