fixed squat
This commit is contained in:
@@ -25,76 +25,22 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LShoulderPitch" mute="false" unit="degree">
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<Key value="90.5273514" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="90.5273514" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="90.5273514" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-5.74017525" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LShoulderRoll" mute="false" unit="degree">
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<Key value="6.67969275" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="6.67969275" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="6.67969275" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="6.67969275" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LElbowYaw" mute="false" unit="degree">
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<Key value="-69.7851486" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-69.7851486" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-69.7851486" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-2.0873363" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LElbowRoll" mute="false" unit="degree">
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<Key value="-29.7070332" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-29.7070332" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-29.7070332" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-0.5" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LWristYaw" mute="false" unit="degree">
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<Key value="-1.76023543" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-1.76023543" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-1.76023543" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-12.7772932" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LHand" mute="false" unit="dimensionless">
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<Key value="0.589630966" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.589630966" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.589630966" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.98" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="HipRoll" mute="false" unit="degree">
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<Key value="-0.26367262" frame="0">
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@@ -133,75 +79,21 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RShoulderPitch" mute="false" unit="degree">
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<Key value="90.5273438" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="90.5273438" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="90.5273438" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-5.69999981" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RShoulderRoll" mute="false" unit="degree">
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<Key value="-6.59180212" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-6.59180212" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-6.59180212" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-0.5" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RElbowYaw" mute="false" unit="degree">
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<Key value="70.2246094" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="70.2246094" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="70.2246094" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-2.0999999" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RElbowRoll" mute="false" unit="degree">
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<Key value="29.7070332" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="29.7070332" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="29.7070332" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.5" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RWristYaw" mute="false" unit="degree">
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<Key value="1.57964516" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="1.57964516" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="1.57964516" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="1.57964516" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RHand" mute="false" unit="dimensionless">
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<Key value="0.588752136" frame="0">
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.588752136" frame="100">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.588752136" frame="200">
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<Tangent side="left" abscissaParam="-33.3333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.98" frame="0"/>
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</ActuatorCurve>
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</Animation>
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