Merge branch 'main' of ssh://gitlab.fdmci.hva.nl/propedeuse-hbo-ict/onderwijs/2023-2024/out-a-se-ti/blok-4/muupooviixee66

This commit is contained in:
SebasKoedam
2024-05-15 16:42:11 +02:00
12 changed files with 494 additions and 429 deletions

View File

@@ -34,6 +34,7 @@ dependencies {
implementation 'com.android.support.constraint:constraint-layout:2.0.4'
implementation 'com.android.support:cardview-v7:28.0.0'
implementation 'com.android.support:design:28.0.0'
implementation 'org.joml:joml:1.10.5'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'

View File

@@ -1,7 +1,6 @@
package com.example.fitbot.ui.activities;
import android.annotation.SuppressLint;
import android.content.Intent;
import android.os.Bundle;
import android.support.design.widget.NavigationView;
import android.support.v4.view.GravityCompat;
@@ -9,12 +8,6 @@ import android.support.v4.widget.DrawerLayout;
import android.support.v7.app.ActionBarDrawerToggle;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.widget.Button;
import com.example.fitbot.R;
import com.example.fitbot.util.processing.GesturePath;
import com.example.fitbot.util.processing.MotionProcessor;
import com.example.fitbot.util.processing.Vector3;
public class MainActivity extends AppCompatActivity {

View File

@@ -5,39 +5,147 @@ import android.graphics.Canvas;
import android.graphics.Path;
import android.view.View;
import com.example.fitbot.util.processing.GesturePath;
import com.example.fitbot.util.path.GesturePath;
import com.example.fitbot.util.path.PathSegment;
import com.example.fitbot.util.path.Point3D;
import com.example.fitbot.util.processing.MotionData;
import com.example.fitbot.util.processing.MotionProcessor;
import com.example.fitbot.util.processing.Vector3;
import org.joml.Matrix4f;
import org.joml.Vector2f;
import org.joml.Vector3f;
import org.joml.Vector4f;
public class PersonalMotionPreviewElement extends View {
private GesturePath path;
private double pathTime = 0.0D; // The timestamp at which the path is currently at.
private MotionProcessor motionProcessor;
private Path targetPath, personalPath;
private Path referencePath, performingPath;
/**
* Method that calculates the path that will be drawn on the
* canvas. This method will be called every time new motion data is received.
* Constants for the preview path projection.
*/
private void calculateDrawingPath(Vector3 transformedVector, MotionData motionData, int sampleIndex, double sampleRate) {
}
private final float FOV = 70.0f; // The field of view of the preview path
private final float Z_NEAR = 0.1f; // The near clipping plane
private final float Z_FAR = 1000.0f; // The far clipping plane
private Vector3f cameraPosition = new Vector3f(0.0f, 0.0f, 0.0f); // The position of the camera
private Vector2f screenDimensions = new Vector2f(); // Width and height dimensions of the screen
private Vector2f rotation = new Vector2f(); // Rotation vector (yaw, pitch)
/**
* Constructor for the PersonalMotionPreviewElement class.
*
* @param context The context in which this element is created.
* @param path The gesture path that will be drawn on the canvas.
*/
public PersonalMotionPreviewElement(Context context, GesturePath path) {
super(context);
this.path = path;
this.motionProcessor = new MotionProcessor();
this.motionProcessor.startListening();
this.motionProcessor.setMotionDataEventHandler(this::calculateDrawingPath);
this.targetPath = new Path();
this.personalPath = new Path();
this.motionProcessor.setMotionDataEventHandler((processed, preprocessed, sampleIndex, sampleRate) -> {
// TODO: Implement the calculation of the drawing path
});
this.referencePath = generatePath()
this.performingPath = new Path();
}
/**
* Method that calculates the path that will be drawn on the
* canvas. This method will be called every time new motion data is received.
*/
private void calculateDrawingPath(Point3D transformedVector, MotionData motionData, int sampleIndex, double sampleRate) {
// Recalculate the personal path based on the new motion data
}
/**
* Method for setting the rotation of the preview path.
*
* @param yaw The yaw rotation of the preview path.
* @param pitch The pitch rotation of the preview path.
*/
public void setRotation(float yaw, float pitch) {
this.rotation.set(Math.toRadians(yaw), Math.toRadians(pitch));
}
/**
* Method for projecting a 3D point onto the screen.
* This method converts the 3D point to 2D space using a Model-View-Projection matrix transformation.
*
* @param point The point to cast to the screen.
* @param virtualWidth The width of the virtual screen.
* This is used to normalize the screen coordinates.
* @param virtualHeight The height of the virtual screen.
* @return The transformed vector in screen coordinates ranging from (0, 0) to (virtualWidth, virtualHeight).
*/
private Vector2f projectVertex(Vector3f point, int virtualWidth, int virtualHeight) {
Matrix4f modelViewMatrix = new Matrix4f()
.rotateX((float) Math.toRadians(rotation.x))
.rotateY((float) Math.toRadians(rotation.y))
.translate(cameraPosition);
Matrix4f projectionMatrix = new Matrix4f()
.perspective((float) Math.toRadians(FOV), (float) virtualWidth / virtualHeight, Z_NEAR, Z_FAR);
// Calculate Model-View-Projection matrix
Matrix4f MVP = new Matrix4f()
.set(projectionMatrix)
.mul(modelViewMatrix);
// Convert to screen coordinates
Vector4f screenCoordinates = new Vector4f(point, 1.0f)
.mul(MVP);
// Normalize screen coordinates from (-1, 1) to (0, virtualWidth) and (0, virtualHeight)
float normalizedX = (screenCoordinates.x / screenCoordinates.w + 1.0f) * 0.5f * virtualWidth;
float normalizedY = (1.0f - screenCoordinates.y / screenCoordinates.w) * 0.5f * virtualHeight;
return new Vector2f(normalizedX, normalizedY);
}
/**
* Method that converts a sequence of vectors to a Path object.
* This path is a set of bezier curves that will be drawn on the canvas.
*
* @param curvature The curvature of the bezier curves.
* This number must be between 0 and 1, and it represents
* by how much the path segments will be curved.
* A value of 0 represents no curvature at all,
* while values closer to 1 approach full circular curvature.
* @param segments The path segments in the path.
* These segments will be connected by bezier curves, which
* all have unique curvature values.
* @return The generated path object.
*/
private Path getDrawablePath(double curvature, PathSegment... segments) {
Path calculatedPath = new Path();
// Starting point
Vector2f origin = projectVertex(segments[0].getStart(), getWidth(), getHeight());
calculatedPath.moveTo(origin.x, origin.y);
// Draw the path segments
for (PathSegment segment : segments) {
Vector2f startProjected = projectVertex(segment.getStart(), getWidth()/2, getHeight());
Vector2f endProjected = projectVertex(segment.getEnd(), getWidth()/2, getHeight());
calculatedPath.lineTo(startProjected.x, startProjected.y);
calculatedPath.lineTo(endProjected.x, endProjected.y);
}
return calculatedPath;
}
@Override
public void onDraw(Canvas canvas) {
// Draw the sport preview canvas
}
}

View File

@@ -0,0 +1,124 @@
package com.example.fitbot.util.path;
import org.joml.Vector3f;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class GesturePath {
// The vectors that make up the path.
private final PathSegment[] segments;
private double curvature;
public GesturePath(Vector3f[] vectors) {
this(vectors, 0.0D);
}
/**
* Create a new gesture path with a given set of vectors and curvature.
*
* @param vectors The vectors that make up the path.
* @param curvature The curvature of the path.
*/
public GesturePath(Vector3f[] vectors, double curvature)
{
if ( vectors.length < 2)
throw new IllegalArgumentException("A path must have at least two points.");
this.curvature = curvature;
this.segments = new PathSegment[vectors.length - 1];
for ( int i = 0; i < vectors.length - 1; i++)
segments[i] = new PathSegment(vectors[i], vectors[i + 1]);
}
/**
* Constructor for a GesturePath with provided PathSegments.
* @param segments The PathSegments to initialize the path with.
*/
public GesturePath(PathSegment... segments) {
this.segments = segments;
this.curvature = 0.0d;
}
/**
* Getter method for retrieving the path segments of this GesturePath.
*
* @return The path segments.
*/
public PathSegment[] getSegments() {
return segments;
}
/**
* Method for retrieving the closest path segment to a reference point.
*
* @param reference The reference point to find the closest path segment to.
* @return The closest path segment to the reference point.
*/
public PathSegment closest(Vector3f reference) {
// If there's only one segment, return that one.
if ( segments.length == 1)
return segments[0];
return Arrays
.stream(segments)
.reduce(segments[0], (a, b) -> PathSegment.closer(a, b, reference));
}
/**
* Get the error between an arbitrary path segment and the reference point.
*
* @param referencePoint The reference point to calculate the error of.
* @return The error offset between the path and the reference point.
*/
public double getError(Vector3f referencePoint) {
return closest(referencePoint).difference(referencePoint); // Get the closest segment and calculate the error.
}
// Builder class for the GesturePath object.
public static class Builder {
// List of vectors to add to the GesturePath object.
private final List<Vector3f> vectors;
/**
* Constructor for the Builder object.
*
* @param vectors The list of vectors to add.
*/
public Builder(List<Vector3f> vectors) {
this.vectors = vectors;
}
/**
* Default constructor for the Builder object.
*/
public Builder() {
this.vectors = new ArrayList<>();
}
/**
* Adds a vector to the GesturePath object.
*
* @param vector The vector to add.
* @return The Builder object.
*/
public Builder addVector(Vector3f vector) {
vectors.add(vector);
return this;
}
/**
* Builds the GesturePath object.
*
* @return The GesturePath object.
*/
public GesturePath build() {
return new GesturePath(vectors.toArray(new Vector3f[0]));
}
}
}

View File

@@ -0,0 +1,175 @@
package com.example.fitbot.util.path;
import org.joml.Vector3f;
public class PathSegment {
private final double curvature;
private final Vector3f start, end, normal;
private final double horizontalDistance;
private final double distance;
private final double vectorAngle; // The angle of the vector from the start to the end point.
/**
* Constructor for creating a PathSegment of two lines, with the normal vector
* pointing straight upwards relative to the line, with a curvature of 0.0.
*
* @param start The starting point of the line segment
* @param end The end point of the line segment.
*/
public PathSegment(Vector3f start, Vector3f end) {
this.curvature = 0.0D;
this.start = start;
this.end = end;
this.horizontalDistance = Math.sqrt(Math.pow(end.x - start.x, 2) + Math.pow(end.z - start.z, 2));
this.vectorAngle = Math.atan2(end.y - start.y, horizontalDistance);
this.distance = start.distance(end);
// Normal vector calculation
double horizontalAngle = Math.atan2(end.z - start.z, end.x - start.x);
double verticalAngle = Math.atan2(end.y - start.y, horizontalDistance);
float sinVertical = (float)Math.sin(verticalAngle);
float cosVertical = (float)Math.cos(verticalAngle);
float sinHorizontal = (float)Math.sin(horizontalAngle);
float cosHorizontal = (float)Math.cos(horizontalAngle);
// The normal vector faces directly upward relative to the line between start and end.
// This means the normal vector is the perpendicular bisecting line from the line segment.
this.normal = new Vector3f(
sinVertical * cosHorizontal,
cosVertical,
sinVertical * sinHorizontal
);
}
/**
* Create a new path segment with a given start and end point.
*
* @param start The start point of the path segment.
* @param end The end point of the path segment.
* A value of 0 will result in the normal vector pointing upwards.
* @param normal The normal vector of the path segment.
* This vector determines how the line curves, if it has a positive curvature.
* @param curvature The curvature of the path segment.
* This value is between -1 and 1, and is used to determine the curvature of the path,
* around the normal vector.
*/
public PathSegment(Vector3f start, Vector3f end, Vector3f normal, double curvature) {
this.curvature = curvature;
this.start = start;
this.end = end;
this.horizontalDistance = Math.sqrt(Math.pow(end.x - start.x, 2) + Math.pow(end.z - start.z, 2));
this.vectorAngle = Math.atan2(end.y - start.y, horizontalDistance);
this.normal = normal;
this.distance = start.distance(end);
}
/**
* Method that interpolates between the start and end points of the path segment,
* depending on the curvature of the curve. If the curvature is unset, or set to 0
* then this method will use linear interpolation. Otherwise, it will use a curve.
*
* @param dst The destination vector to interpolate to.
* @param t The interpolation value between 0 and 1.
*/
public void interpolate(Vector3f dst, double t) {
t = Math.min(1.0D, Math.max(0.0D, t)); // Ensure boundaries
// If curvature is 0, use linear interpolation.
if (this.curvature == 0.0D) {
dst.set(start).lerp(end, (float) t);
} else {
// Interpolate over the ellipse.
double angle = t * Math.PI + vectorAngle; // Angle for on the ellipse
double cos = Math.cos(angle);
double sin = Math.sin(angle);
double
// Calculate the ellipse.
}
}
/**
* Method for returning the control point of the path segment.
* This point is the point that the path segment curves around.
*
* @return The control point of the path segment.
*/
public Vector3f getControlPoint() {
return new Vector3f(
(this.start.x + this.end.x) / 2.0F,
(this.start.y + this.end.y) / 2.0F,
(this.start.z + this.end.z) / 2.0F
)
.add(this.normal
.mul((float) this.curvature * (float) this.distance / 2.0F));
}
/**
* Method for calculating the difference between the provided vector and the
* path segment, depending on the normal vector and the curvature.
* If the provided vector does not lie on the path segment, this method will return
* the linear distance to the path.
*
* @param other The vector to calculate the difference to.
* @return The difference between the vector and the path segment.
*/
public double difference(Vector3f other) {
return 0.0D; // TODO: Implement.
}
/**
* Get the curvature of the path segment.
*
* @return The curvature of the path segment.
*/
public double getVectorAngle() {
return this.vectorAngle;
}
/**
* Get the normal vector of the path segment.
*
* @return The normal vector of the path segment.
*/
public Vector3f getStart() {
return start;
}
/**
* Get the end point of the path segment.
*
* @return The end point of the path segment.
*/
public Vector3f getEnd() {
return end;
}
/**
* Method for returning the distance to the closest point on the path segment.
*
* @param reference The reference point to calculate the distance to.
* @return The distance to the closest point on the path segment.
*/
public double distance(Vector3f reference) {
if ( this.start.distanceSquared(reference) > this.end.distanceSquared(reference))
return this.end.distance(reference);
return this.start.distance(reference);
}
/**
* Function for returning the closest path segment to a reference point.
*
* @param first The first path segment to compare.
* @param second The second path segment to compare.
* @param referencePoint The reference point to compare to.
* @return The closest path segment to the reference point.
*/
public static PathSegment closer(PathSegment first, PathSegment second, Vector3f referencePoint) {
if (first.distance(referencePoint) < second.distance(referencePoint))
return first;
return second;
}
}

View File

@@ -1,104 +0,0 @@
package com.example.fitbot.util.processing;
import java.util.ArrayList;
import java.util.List;
public class GesturePath {
// The vectors that make up the path.
private final Vector3[] vectors;
public GesturePath(Vector3[] vectors) {
this.vectors = vectors;
}
/**
* Get the error between an arbitrary path segment and the reference point.
*
* @param referencePoint The reference point to calculate the error of.
* @return The error offset between the path and the reference point.
*/
public double getError(Vector3 referencePoint) {
// If there are no vectors, return 0.
if ( vectors.length == 0)
return 0;
// If there's only one vector, return the distance to that vector.
if ( vectors.length == 1)
return vectors[0].distance(referencePoint);
double distance = Double.MAX_VALUE;
double currentDistSq, nextDistSq;
int closestVectorIdx = 0;
// Acquire two closest points to the reference point.
for ( int i = 0; i < vectors.length - 1; i++) {
currentDistSq = vectors[i].distanceSq(referencePoint);
nextDistSq = vectors[i + 1].distanceSq(referencePoint);
if ( currentDistSq < distance) {
distance = currentDistSq;
closestVectorIdx = i;
} else if ( nextDistSq < distance) {
distance = nextDistSq;
closestVectorIdx = i + 1;
i++; // Skip the next iteration; this point is already closer.
}
}
// Calculate the error between the two closest points.
Vector3 pointB = (closestVectorIdx == vectors.length - 1) ?
vectors[closestVectorIdx - 1] : // If the closest point is the last point, use the 1 to last one
(closestVectorIdx > 0 && // Find the closer point between the surrounding points.
(vectors[closestVectorIdx - 1].distanceSq(referencePoint) < vectors[closestVectorIdx + 1].distanceSq(referencePoint))) ?
vectors[closestVectorIdx - 1] :
vectors[closestVectorIdx + 1];
return referencePoint.distanceToLine(vectors[closestVectorIdx], pointB);
}
// Builder class for the GesturePath object.
public static class Builder {
// List of vectors to add to the GesturePath object.
private final List<Vector3> vectors;
/**
* Constructor for the Builder object.
*
* @param vectors The list of vectors to add.
*/
public Builder(List<Vector3> vectors) {
this.vectors = vectors;
}
/**
* Default constructor for the Builder object.
*/
public Builder() {
this.vectors = new ArrayList<>();
}
/**
* Adds a vector to the GesturePath object.
*
* @param vector The vector to add.
* @return The Builder object.
*/
public Builder addVector(Vector3 vector) {
vectors.add(vector);
return this;
}
/**
* Builds the GesturePath object.
*
* @return The GesturePath object.
*/
public GesturePath build() {
return new GesturePath(vectors.toArray(new Vector3[0]));
}
}
}

View File

@@ -0,0 +1,14 @@
package com.example.fitbot.util.processing;
public interface IMotionDataConsumer {
/**
* Function for accepting motion data and the transformed vector.
* @param transformedVector The transformed vector.
* @param motionData The input motion data.
* @param sampleIndex The index of the current sample
* @param sampleRate The sample rate.
*/
void accept(Vector3f transformedVector, MotionData motionData, int sampleIndex, double sampleRate);
}

View File

@@ -1,11 +1,13 @@
package com.example.fitbot.util.processing;
import org.joml.Vector3f;
import java.util.Objects;
public class MotionData {
// Data of the motion sensor
public Vector3 acceleration, rotation;
public Vector3f acceleration, rotation;
// Delimiter for the data received from the motion sensor
private static final String DATA_DELIMITER = ";";
@@ -20,9 +22,9 @@ public class MotionData {
* @param rotationY The rotation in the Y axis in degrees.
* @param rotationZ The rotation in the Z axis in degrees.
*/
public MotionData(double accelerationX, double accelerationY, double accelerationZ, double rotationX, double rotationY, double rotationZ) {
this.acceleration = new Vector3(accelerationX, accelerationY, accelerationZ);
this.rotation = new Vector3(rotationX, rotationY, rotationZ);
public MotionData(float accelerationX, float accelerationY, float accelerationZ, float rotationX, float rotationY, float rotationZ) {
this.acceleration = new Vector3f(accelerationX, accelerationY, accelerationZ);
this.rotation = new Vector3f(rotationX, rotationY, rotationZ);
}
/**
@@ -31,7 +33,7 @@ public class MotionData {
* @param acceleration The acceleration vector in m/s^2.
* @param rotation The rotation vector in degrees.
*/
public MotionData(Vector3 acceleration, Vector3 rotation) {
public MotionData(Vector3f acceleration, Vector3f rotation) {
this.acceleration = acceleration;
this.rotation = rotation;
}
@@ -52,12 +54,12 @@ public class MotionData {
return null;
return new MotionData(
Double.parseDouble(parts[0]),
Double.parseDouble(parts[1]),
Double.parseDouble(parts[2]),
Double.parseDouble(parts[3]),
Double.parseDouble(parts[4]),
Double.parseDouble(parts[5])
Float.parseFloat(parts[0]),
Float.parseFloat(parts[1]),
Float.parseFloat(parts[2]),
Float.parseFloat(parts[3]),
Float.parseFloat(parts[4]),
Float.parseFloat(parts[5])
);
}
}

View File

@@ -2,10 +2,12 @@ package com.example.fitbot.util.processing;
import android.util.Log;
import com.example.fitbot.util.path.GesturePath;
import com.example.fitbot.util.server.IWebSocketHandler;
import com.example.fitbot.util.server.WebSocket;
import org.jetbrains.annotations.NotNull;
import org.joml.Vector3f;
import java.util.ArrayList;
import java.util.List;
@@ -16,10 +18,11 @@ public class MotionProcessor {
public static final String DELIMITER = ";";
private final List<MotionData> preprocessedData = new ArrayList<>(); // Preprocessed motion data
private final List<Vector3> relativePath = new ArrayList<>(); // Relative path of the motion data
private Vector3 ZERO = new Vector3(0, 0, 0);
private double sampleRate = 1.0D; // samples/second
private DataConsumer motionDataConsumer = (p1, p2, p3, p4) -> {};
private final List<Vector3f> relativePath = new ArrayList<>(); // Relative path of the motion data
private Vector3f ZERO = new Vector3f(0, 0, 0);
private float sampleRate = 1.0F; // samples/second
private IMotionDataConsumer motionDataConsumer = (p1, p2, p3, p4) -> {};
private GesturePath path;
private WebSocket socket;
@@ -77,14 +80,14 @@ public class MotionProcessor {
// Otherwise check if it starts with 'calibrate', this is the ZERO point.
} else if ( data.startsWith("zero")) { // message to calibrate device
String[] vectorData = data.split(" ")[1].split(DELIMITER);
ZERO = new Vector3(
ZERO = new Vector3f(
Float.parseFloat(vectorData[0]),
Float.parseFloat(vectorData[1]),
Float.parseFloat(vectorData[2])
);
Log.i("MotionProcessor", "Device calibrated at " + ZERO.toString());
} else if ( data.startsWith("sampleRate")) {
this.sampleRate = Double.parseDouble(data.split(" ")[1]);
this.sampleRate = Float.parseFloat(data.split(" ")[1]);
}
}
@@ -104,8 +107,8 @@ public class MotionProcessor {
*/
public void addMotionData(MotionData data) {
preprocessedData.add(data);
Vector3 previous = this.relativePath.isEmpty() ? ZERO : this.relativePath.get(this.relativePath.size() - 1);
Vector3 relativeVector = getRelativeVector(data).add(previous);
Vector3f previous = this.relativePath.isEmpty() ? ZERO : this.relativePath.get(this.relativePath.size() - 1);
Vector3f relativeVector = getRelativeVector(data).add(previous);
this.relativePath.add(relativeVector);
motionDataConsumer.accept(relativeVector, data, this.relativePath.size(), this.sampleRate);
}
@@ -115,7 +118,7 @@ public class MotionProcessor {
*
* @param relativePath The new relative path.
*/
public void setRelativePath(List<Vector3> relativePath) {
public void setRelativePath(List<Vector3f> relativePath) {
this.relativePath.clear();
this.relativePath.addAll(relativePath);
}
@@ -138,15 +141,17 @@ public class MotionProcessor {
* @param motionData The motion data to calculate the relative vector for.
* @return The relative vector of the motion data.
*/
public Vector3 getRelativeVector(MotionData motionData) {
public Vector3f getRelativeVector(MotionData motionData) {
// Rotate the acceleration vector back by the rotation vector to make it
// perpendicular to the gravity vector, then apply double integration to get the relative position.
// s = 1/2 * a * t^2
return motionData.acceleration
.rotate(motionData.rotation.negate())
.divide(2)
.multiply(sampleRate * sampleRate);
.rotateX(-motionData.rotation.x)
.rotateY(-motionData.rotation.y)
.rotateZ(-motionData.rotation.z)
.div(2)
.mul(sampleRate * sampleRate);
}
/**
@@ -185,7 +190,7 @@ public class MotionProcessor {
* @param referencePoint The reference point to compare the motion data to.
* @return The error of the motion data compared to the reference path.
*/
public double getError(GesturePath path, Vector3 referencePoint)
public double getError(GesturePath path, Vector3f referencePoint)
{
return path.getError(referencePoint);
}
@@ -197,7 +202,7 @@ public class MotionProcessor {
* @param referencePoint The reference point to compare the path data to.
* @return The error of the motion data compared to the reference path.
*/
public double getError(Vector3 referencePoint) {
public double getError(Vector3f referencePoint) {
if ( path == null)
return 0;
return path.getError(referencePoint);
@@ -240,19 +245,5 @@ public class MotionProcessor {
Log.i("MotionProcessor", "Path length: " + relativePath.size());
Log.i("MotionProcessor", "Sample rate: " + sampleRate);
Log.i("MotionProcessor", "Calibration point: " + ZERO.toString());
/**
* Interface that accepts motion data and the transformed vector.
*/
public interface DataConsumer {
/**
* Function for accepting motion data and the transformed vector.
* @param transformedVector The transformed vector.
* @param motionData The input motion data.
* @param sampleIndex The index of the current sample
* @param sampleRate The sample rate.
*/
void accept(Vector3 transformedVector, MotionData motionData, int sampleIndex, double sampleRate);
}
}

View File

@@ -1,258 +0,0 @@
package com.example.fitbot.util.processing;
import java.util.Arrays;
import java.util.Comparator;
public class Vector3 {
public double x, y, z;
/**
* Constructor for creating a new vector.
*
* @param x The X component of the vector.
* @param y The Y component of the vector.
* @param z The Z component of the vector.
*/
public Vector3(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Copy the vector.
*
* @return A new vector with the same values.
*/
public Vector3 copy() {
return new Vector3(this.x, this.y, this.z);
}
/**
* Get the zero vector.
*
* @return The zero vector.
*/
public static Vector3 zero() {
return new Vector3(0, 0, 0);
}
/**
* Get the magnitude of the vector.
*
* @return The magnitude of the vector.
*/
public double magnitude() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
}
/**
* Normalize the vector.
*
* @return The normalized vector.
*/
public Vector3 normalize() {
double mag = this.magnitude();
if (mag == 0) throw new IllegalArgumentException("Cannot normalize the zero vector.");
return new Vector3(this.x / mag, this.y / mag, this.z / mag);
}
/**
* Subtract the vector from another vector.
*
* @param other The other vector to subtract.
* @return The new vector.
*/
public Vector3 subtract(Vector3 other) {
return new Vector3(this.x - other.x, this.y - other.y, this.z - other.z);
}
/**
* Add the vector to another vector.
*
* @param other The other vector to add.
* @return The new vector.
*/
public Vector3 add(Vector3 other) {
return new Vector3(this.x + other.x, this.y + other.y, this.z + other.z);
}
/**
* Multiply the vector by a scalar.
*
* @param scalar The scalar to multiply by.
* @return The multiplied vector.
*/
public Vector3 multiply(double scalar) {
return new Vector3(this.x * scalar, this.y * scalar, this.z * scalar);
}
/**
* Divide the vector by a scalar.
*
* @param scalar The scalar to divide by.
* @return The divided vector.
*/
public Vector3 divide(double scalar) {
if (scalar == 0) throw new IllegalArgumentException("Cannot divide by zero.");
return new Vector3(this.x / scalar, this.y / scalar, this.z / scalar);
}
/**
* Negate the vector.
*
* @return The negated vector.
*/
public Vector3 negate() {
return new Vector3(-this.x, -this.y, -this.z);
}
/**
* Rotate the vector around the X, Y, and Z axes.
*
* @param radX Rotation around the X axis in radians.
* @param radY Rotation around the Y axis in radians.
* @param radZ Rotation around the Z axis in radians.
* @return The rotated vector.
*/
public Vector3 rotate(double radX, double radY, double radZ) {
double cosX = Math.cos(radX);
double cosY = Math.cos(radY);
double cosZ = Math.cos(radZ);
double sinX = Math.sin(radX);
double sinY = Math.sin(radY);
double sinZ = Math.sin(radZ);
double newX = x * cosY * cosZ + y * cosY * sinZ - z * sinY;
double newY = x * (sinX * sinY * cosZ - cosX * sinZ) + y * (sinX * sinY * sinZ + cosX * cosZ) + z * sinX * cosY;
double newZ = x * (cosX * sinY * cosZ + sinX * sinZ) + y * (cosX * sinY * sinZ - sinX * cosZ) + z * cosX * cosY;
return new Vector3(newX, newY, newZ);
}
/**
* Rotate the vector around the X, Y, and Z axes.
*
* @param rotation The rotation vector.
* @return The rotated vector.
*/
public Vector3 rotate(Vector3 rotation) {
return rotate(rotation.x, rotation.y, rotation.z);
}
/**
* Rotate the vector around the X axis.
*
* @param angle Rotation around the X axis in radians.
* @return The rotated vector.
*/
public Vector3 rotateX(double angle) {
double sinTheta = Math.sin(angle);
double cosTheta = Math.cos(angle);
return new Vector3(
x,
y * cosTheta - z * sinTheta,
y * sinTheta + z * cosTheta
);
}
/**
* Rotate the vector around the Y axis.
*
* @param angle Rotation around the Y axis in radians.
* @return The rotated vector.
*/
public Vector3 rotateY(double angle) {
double sinTheta = Math.sin(angle);
double cosTheta = Math.cos(angle);
return new Vector3(
x * cosTheta + z * sinTheta,
y,
-x * sinTheta + z * cosTheta
);
}
/**
* Rotate the vector around the Z axis.
*
* @param angle Rotation around the Z axis in radians.
* @return The rotated vector.
*/
public Vector3 rotateZ(double angle) {
double sinTheta = Math.sin(angle);
double cosTheta = Math.cos(angle);
return new Vector3(
x * cosTheta - y * sinTheta,
x * sinTheta + y * cosTheta,
z
);
}
/**
* Get the squared distance between this vector and another vector.
*
* @param compare The other vector.
* @return The squared distance between the two vectors.
*/
public double distanceSq(Vector3 compare) {
return Math.pow(compare.x - x, 2) + Math.pow(compare.y - y, 2) + Math.pow(compare.z - z, 2);
}
/**
* Get the distance between this vector and another vector.
*
* @param compare The other vector.
* @return The distance between the two vectors.
*/
public double distance(Vector3 compare) {
return Math.sqrt(distanceSq(compare));
}
/**
* Calculate the distance to a line defined by two points.
*
* @param lineStart The starting point of the line.
* @param lineEnd The ending point of the line.
* @return The distance to the line.
*/
public double distanceToLine(Vector3 lineStart, Vector3 lineEnd) {
double lineDistance = lineStart.distanceSq(lineEnd);
if (lineDistance == 0)
return this.distanceSq(lineStart);
double t = ((this.x - lineStart.x) * (lineEnd.x - lineStart.x) +
(this.y - lineStart.y) * (lineEnd.y - lineStart.y) +
(this.z - lineStart.z) * (lineEnd.z - lineStart.z)) / lineDistance;
t = Math.max(0, Math.min(1, t));
return this.distanceSq(new Vector3(
lineStart.x + t * (lineEnd.x - lineStart.x),
lineStart.y + t * (lineEnd.y - lineStart.y),
lineStart.z + t * (lineEnd.z - lineStart.z))
);
}
/**
* Retrieve the closest vector to this one given a list of vectors.
*
* @param vectors The list of vectors to compare.
* @return The closest vector.
*/
public Vector3 closest(Vector3 ... vectors) {
return Arrays.stream(vectors).min(Comparator.comparingDouble(this::distanceSq)).orElse(null);
}
public Vector3 map(VectorMapFunction function) {
return function.apply(this);
}
public interface VectorMapFunction {
Vector3 apply(Vector3 vector);
}
@Override
public String toString()
{
return "Vector3(" + this.x + ", " + this.y + ", " + this.z + ")";
}
}