Fixed issues
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@@ -136,10 +136,6 @@ public class FitnessActivity extends RobotActivity implements RobotLifecycleCall
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// Acquire paths from the exercise and provide them to the motion processor
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// Acquire paths from the exercise and provide them to the motion processor
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motionProcessor = new InputProcessor(this);
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motionProcessor = new InputProcessor(this);
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motionProcessor.useExercise(exercise);
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motionProcessor.useExercise(exercise);
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/* TODO: Remove if not needed */
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motionProcessor.setRecording(true, 10);
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motionProcessor.startListening();
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}, (n) -> {
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}, (n) -> {
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int randomMessageIndex = (int) Math.floor(Math.random() * EXERCISE_NOT_FOUND_MESSAGES.length);
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int randomMessageIndex = (int) Math.floor(Math.random() * EXERCISE_NOT_FOUND_MESSAGES.length);
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@@ -197,6 +193,7 @@ public class FitnessActivity extends RobotActivity implements RobotLifecycleCall
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}
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}
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// Start checking for user movement once the video has loaded
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// Start checking for user movement once the video has loaded
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this.motionProcessor.startListening();
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this.motionProcessor.startCheckingUserMovement();
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this.motionProcessor.startCheckingUserMovement();
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return true;
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return true;
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@@ -101,21 +101,19 @@ public class InputProcessor {
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* This function will start a thread that will check for user movement
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* This function will start a thread that will check for user movement
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* and compare the last rotation vectors to the target rotation vectors.
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* and compare the last rotation vectors to the target rotation vectors.
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*/
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*/
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public void startCheckingUserMovement()
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public void startCheckingUserMovement() {
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{
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// Error checking thread.
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// Error checking thread.
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(new Thread(() -> {
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(new Thread(() -> {
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while (this.exercisesRemaining > 0)
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while (this.exercisesRemaining > 0) {
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{
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boolean isFaulty = this.isFaultyMovement();
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boolean isFaulty = this.isFaultyMovement();
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if ( isFaulty ) {
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if (isFaulty) {
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this.onInadequateRepetition();
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this.onInadequateRepetition();
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} else this.onAdequateRepetition();
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} else this.onAdequateRepetition();
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this.checksPerformed++;
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this.checksPerformed++;
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if ( this.checksPerformed >= this.totalChecks )
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if (this.checksPerformed >= this.totalChecks)
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acquireExercise();
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acquireExercise();
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try {
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try {
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@@ -230,8 +228,7 @@ public class InputProcessor {
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* Function for acquiring the next exercise from the database.
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* Function for acquiring the next exercise from the database.
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* Upon successful retrieval, it will call the nextExercise method.
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* Upon successful retrieval, it will call the nextExercise method.
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*/
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*/
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private void acquireExercise()
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private void acquireExercise() {
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{
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this.exercisesRemaining--;
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this.exercisesRemaining--;
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this.parentActivity.fetchExerciseAsync(this::nextExercise, (nil) -> {
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this.parentActivity.fetchExerciseAsync(this::nextExercise, (nil) -> {
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@@ -397,8 +394,7 @@ public class InputProcessor {
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int i, referenceIndex;
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int i, referenceIndex;
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float distance;
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float distance;
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for ( i = 0; i < selfRotationVectorPaths.length; i++)
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for (i = 0; i < selfRotationVectorPaths.length; i++) {
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{
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referenceIndex = (int) (Math.round(
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referenceIndex = (int) (Math.round(
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((this.secondsPassed % this.exerciseRepetitionDurationInSeconds) /
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((this.secondsPassed % this.exerciseRepetitionDurationInSeconds) /
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(this.exerciseRepetitionDurationInSeconds)) * this.targetRotationVectorPaths[i].length))
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(this.exerciseRepetitionDurationInSeconds)) * this.targetRotationVectorPaths[i].length))
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@@ -407,8 +403,7 @@ public class InputProcessor {
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distance = this.selfRotationVectorPaths[i].get(this.selfRotationVectorPaths[i].size() - 1).distance(
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distance = this.selfRotationVectorPaths[i].get(this.selfRotationVectorPaths[i].size() - 1).distance(
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this.targetRotationVectorPaths[i][referenceIndex]);
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this.targetRotationVectorPaths[i][referenceIndex]);
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if (distance > ExerciseManager.EXERCISE_ERROR_MARGIN)
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if (distance > ExerciseManager.EXERCISE_ERROR_MARGIN) {
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{
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Log.i("MotionProcessor", "Faulty movement detected: " + distance + " > " + ExerciseManager.EXERCISE_ERROR_MARGIN);
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Log.i("MotionProcessor", "Faulty movement detected: " + distance + " > " + ExerciseManager.EXERCISE_ERROR_MARGIN);
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return true;
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return true;
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}
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}
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