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@@ -1,258 +0,0 @@
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package com.example.fitbot.util.path;
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import java.util.Arrays;
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import java.util.Comparator;
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public class Point3D {
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public double x, y, z;
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/**
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* Constructor for creating a new vector.
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*
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* @param x The X component of the vector.
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* @param y The Y component of the vector.
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* @param z The Z component of the vector.
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*/
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public Point3D(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* Copy the vector.
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*
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* @return A new vector with the same values.
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*/
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public Point3D copy() {
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return new Point3D(this.x, this.y, this.z);
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}
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/**
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* Get the zero vector.
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*
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* @return The zero vector.
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*/
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public static Point3D zero() {
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return new Point3D(0, 0, 0);
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}
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/**
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* Get the magnitude of the vector.
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*
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* @return The magnitude of the vector.
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*/
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public double magnitude() {
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return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
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}
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/**
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* Normalize the vector.
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*
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* @return The normalized vector.
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*/
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public Point3D normalize() {
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double mag = this.magnitude();
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if (mag == 0) throw new IllegalArgumentException("Cannot normalize the zero vector.");
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return new Point3D(this.x / mag, this.y / mag, this.z / mag);
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}
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/**
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* Subtract the vector from another vector.
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*
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* @param other The other vector to subtract.
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* @return The new vector.
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*/
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public Point3D subtract(Point3D other) {
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return new Point3D(this.x - other.x, this.y - other.y, this.z - other.z);
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}
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/**
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* Add the vector to another vector.
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*
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* @param other The other vector to add.
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* @return The new vector.
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*/
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public Point3D add(Point3D other) {
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return new Point3D(this.x + other.x, this.y + other.y, this.z + other.z);
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}
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/**
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* Multiply the vector by a scalar.
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*
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* @param scalar The scalar to multiply by.
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* @return The multiplied vector.
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*/
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public Point3D multiply(double scalar) {
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return new Point3D(this.x * scalar, this.y * scalar, this.z * scalar);
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}
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/**
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* Divide the vector by a scalar.
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*
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* @param scalar The scalar to divide by.
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* @return The divided vector.
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*/
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public Point3D divide(double scalar) {
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if (scalar == 0) throw new IllegalArgumentException("Cannot divide by zero.");
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return new Point3D(this.x / scalar, this.y / scalar, this.z / scalar);
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}
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/**
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* Negate the vector.
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*
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* @return The negated vector.
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*/
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public Point3D negate() {
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return new Point3D(-this.x, -this.y, -this.z);
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}
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/**
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* Rotate the vector around the X, Y, and Z axes.
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*
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* @param radX Rotation around the X axis in radians.
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* @param radY Rotation around the Y axis in radians.
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* @param radZ Rotation around the Z axis in radians.
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* @return The rotated vector.
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*/
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public Point3D rotate(double radX, double radY, double radZ) {
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double cosX = Math.cos(radX);
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double cosY = Math.cos(radY);
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double cosZ = Math.cos(radZ);
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double sinX = Math.sin(radX);
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double sinY = Math.sin(radY);
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double sinZ = Math.sin(radZ);
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double newX = x * cosY * cosZ + y * cosY * sinZ - z * sinY;
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double newY = x * (sinX * sinY * cosZ - cosX * sinZ) + y * (sinX * sinY * sinZ + cosX * cosZ) + z * sinX * cosY;
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double newZ = x * (cosX * sinY * cosZ + sinX * sinZ) + y * (cosX * sinY * sinZ - sinX * cosZ) + z * cosX * cosY;
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return new Point3D(newX, newY, newZ);
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}
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/**
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* Rotate the vector around the X, Y, and Z axes.
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*
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* @param rotation The rotation vector.
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* @return The rotated vector.
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*/
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public Point3D rotate(Point3D rotation) {
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return rotate(rotation.x, rotation.y, rotation.z);
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}
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/**
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* Rotate the vector around the X axis.
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*
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* @param angle Rotation around the X axis in radians.
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* @return The rotated vector.
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*/
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public Point3D rotateX(double angle) {
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double sinTheta = Math.sin(angle);
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double cosTheta = Math.cos(angle);
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return new Point3D(
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x,
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y * cosTheta - z * sinTheta,
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y * sinTheta + z * cosTheta
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);
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}
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/**
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* Rotate the vector around the Y axis.
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*
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* @param angle Rotation around the Y axis in radians.
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* @return The rotated vector.
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*/
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public Point3D rotateY(double angle) {
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double sinTheta = Math.sin(angle);
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double cosTheta = Math.cos(angle);
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return new Point3D(
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x * cosTheta + z * sinTheta,
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y,
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-x * sinTheta + z * cosTheta
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);
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}
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/**
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* Rotate the vector around the Z axis.
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*
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* @param angle Rotation around the Z axis in radians.
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* @return The rotated vector.
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*/
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public Point3D rotateZ(double angle) {
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double sinTheta = Math.sin(angle);
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double cosTheta = Math.cos(angle);
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return new Point3D(
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x * cosTheta - y * sinTheta,
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x * sinTheta + y * cosTheta,
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z
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);
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}
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/**
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* Get the squared distance between this vector and another vector.
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*
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* @param compare The other vector.
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* @return The squared distance between the two vectors.
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*/
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public double distanceSq(Point3D compare) {
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return Math.pow(compare.x - x, 2) + Math.pow(compare.y - y, 2) + Math.pow(compare.z - z, 2);
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}
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/**
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* Get the distance between this vector and another vector.
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*
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* @param compare The other vector.
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* @return The distance between the two vectors.
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*/
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public double distance(Point3D compare) {
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return Math.sqrt(distanceSq(compare));
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}
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/**
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* Calculate the distance to a line defined by two points.
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*
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* @param lineStart The starting point of the line.
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* @param lineEnd The ending point of the line.
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* @return The distance to the line.
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*/
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public double distanceToLine(Point3D lineStart, Point3D lineEnd) {
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double lineDistance = lineStart.distanceSq(lineEnd);
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if (lineDistance == 0)
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return this.distanceSq(lineStart);
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double t = ((this.x - lineStart.x) * (lineEnd.x - lineStart.x) +
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(this.y - lineStart.y) * (lineEnd.y - lineStart.y) +
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(this.z - lineStart.z) * (lineEnd.z - lineStart.z)) / lineDistance;
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t = Math.max(0, Math.min(1, t));
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return this.distanceSq(new Point3D(
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lineStart.x + t * (lineEnd.x - lineStart.x),
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lineStart.y + t * (lineEnd.y - lineStart.y),
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lineStart.z + t * (lineEnd.z - lineStart.z))
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);
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}
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/**
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* Retrieve the closest vector to this one given a list of vectors.
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*
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* @param vectors The list of vectors to compare.
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* @return The closest vector.
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*/
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public Point3D closest(Point3D... vectors) {
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return Arrays.stream(vectors).min(Comparator.comparingDouble(this::distanceSq)).orElse(null);
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}
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public Point3D map(VectorMapFunction function) {
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return function.apply(this);
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}
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public interface VectorMapFunction {
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Point3D apply(Point3D vector);
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}
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@Override
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public String toString()
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{
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return "Vector3(" + this.x + ", " + this.y + ", " + this.z + ")";
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}
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}
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package com.example.fitbot.util.processing;
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public interface IMotionDataConsumer {
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/**
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* Function for accepting motion data and the transformed vector.
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* @param transformedVector The transformed vector.
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* @param motionData The input motion data.
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* @param sampleIndex The index of the current sample
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* @param sampleRate The sample rate.
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*/
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void accept(Vector3f transformedVector, MotionData motionData, int sampleIndex, double sampleRate);
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}
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private Vector3f ZERO = new Vector3f(0, 0, 0);
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private float sampleRate = 1.0F; // samples/second
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private DataConsumer motionDataConsumer = (p1, p2, p3, p4) -> {};
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private IMotionDataConsumer motionDataConsumer = (p1, p2, p3, p4) -> {};
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private GesturePath path;
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private WebSocket socket;
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@@ -245,19 +245,5 @@ public class MotionProcessor {
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Log.i("MotionProcessor", "Path length: " + relativePath.size());
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Log.i("MotionProcessor", "Sample rate: " + sampleRate);
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Log.i("MotionProcessor", "Calibration point: " + ZERO.toString());
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/**
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* Interface that accepts motion data and the transformed vector.
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*/
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public interface DataConsumer {
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/**
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* Function for accepting motion data and the transformed vector.
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* @param transformedVector The transformed vector.
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* @param motionData The input motion data.
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* @param sampleIndex The index of the current sample
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* @param sampleRate The sample rate.
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*/
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void accept(Vector3f transformedVector, MotionData motionData, int sampleIndex, double sampleRate);
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}
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}
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