# WebSocket This class represents a WebSocket server. ## private WebSocket() Constructor for creating a new WebSocket server. ## public static WebSocket createServer() Function for creating a new WebSocket server. Due to Android security restrictions, the server must be created both in a separate thread and with a non-predefined port. The port will be selected by the system. ## public void startListening() Method for listening for incoming connections. This creates a new thread for the server. ## public void stop() Method for stopping the WebSocket server. ## public void setEventHandler(IWebSocketHandler handler) Method for setting the event handler for this WebSocket server. This event handler accepts all WebSocket events, such as: - onConnected(Socket socket) - onMessageReceived(WebSocket.Message message, WebSocket.MessageReply replier) - onDisconnected(Socket socket) - onError(Socket socket, String error) ## public ServerSocket getSocket() Method for getting the ServerSocket connection. ## public boolean isConnected() Method for checking whether this WebSocket connection is connected. --- # WebSocket.Message Class representing a message received from a WebSocket connection. ### Fields - `WebSocketConnection connection`: The connection from which the message was received. - `String message`: The message content. ## Opcode decode(byte opcode) Method for decoding the opcode of a message. ## public Message(WebSocketConnection connection, String message) Constructor for a WebSocket message. # MessageReply Interface for a message reply. This can be used for sending back a response to the client, by calling `reply(String message)`.