docs Onshape

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@@ -80,7 +80,7 @@ After that I made both sides of the line equal because the drone always needs to
#### Perpendicular constraint
After that I added a line from Top to bottom and added a perpendicular constraint to both sides so the sketch would always push up and down straight. Once i've made sure both the top and bottom parts of the line.
After that I added a line from Top to bottom and added a perpendicular constraint to both sides so the sketch would always push up and down straight. Once I've made sure both the top and bottom parts of the line.
![alt text](../../assets/assets_week_2/fusion360/image-8.jpg)
@@ -100,6 +100,8 @@ When you've selected a face you can press `E` and then you can extrude. A new me
In the menu you will find what type of operation you wanna do, You can join the extrude, create a new body from it, intersect or remove part of a body using extrude. You can also specify the length and how you wanna extrude.
### Adding in components
I wanted a digital reference on how the drone would look so I have looked for online components so I wouldn't have to make them myself.
@@ -117,5 +119,36 @@ After some time modeling this is my result.
![alt text](../../assets/assets_week_2/fusion360/image-18.jpg)
### Onshape
Onshape is completely new for me. I've heard engineering youtubers talk about it and promote it but i've never used it myself.
## Onshape
Onshape is completely new for me. I've heard engineering youtubers talk about it and promote it but I've never used it myself. That's also why I took some interest in it. So im going to start off with a [tutorial](https://www.youtube.com/watch?v=2utLjjkXpIg).
The first thing im gonna say off the bat is that I like the parameter menu of Onshape way more than fusion. In Onshape it's on the side instead of a new window that you can't use while sketching or modeling like in fusion. The thing that I don't like is that the camera rotates around the center point of the project and that you can't move it freely like in fusion.
### Sketching
Another thing thats different from fusion is that you can't instantly give lines variables. You first need to define a length before being able to put in a variable.
I first created the same sketch as in fusion so I could loft the sketches together. ![alt text](../../assets/assets_week_2/Onshape/image.jpg)
The top sketch was made using a offset plane first and then defining the sketch on top of that.
![alt text](../../assets/assets_week_2/Onshape/image-2.jpg)
You can draw lines by pressing the button with the red arrow and set the dimensions using the button with the green arrow. It feels very similar to fusion360
### Extruding
With Onshape I noticed there are more extrude options available.
You can choose through how much walls it should go or you can define the dimensions yourself.
To connect the 2 sketches I used loft.
![alt text](../../assets/assets_week_2/Onshape/image-4.jpg)
What loft does is create a smooth solid surface between 2 surfaces.
![alt text](../../assets/assets_week_2/Onshape/image-1.jpg)
After that I created a sketch on the front surface with a offset so I could extrude the inside
![alt text](../../assets/assets_week_2/Onshape/image-3.jpg)
After that I sketched the motor arms and sketched holes on top to cut the holes.
### Other notes
I think Onshape is a solid to fusion360 but the part that im missing is that I can instantly assign variables to anything. On another note Onshape is a lot nicer when working parametrically because you can slide the parameter menu on the side next to the design.